There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.
The bryne gar spear-fishes for men in the similar manner as humanoids sometimes skewer fish. In both cases, each successful cast becomes a meal. The gar wears a loose shirt of rusted-out links, often repaired with the chainmail pieces taken from its more military oriented victims. Bits of coastal detritus sets stick in the crows' mail, and it is not uncommon for barnacles and sea anemones to also fester along it. The gar carries a massive spear fashioned from shipwreck parts, the head of which bristles with barbs that catch its victim’s fast. On its back, it bears a quiver brimming with humanoid-bone harpoons. Traces of necromancy linger on each weapon, allowing the gar to send them literally screaming at a target with merely a word.
Bryne Gar
Large giant (Bryne), neutral evil
Swim 30ft
Str 17 Dex 12 Con 17 Int 10 Wis 14 Cha 11
Damage Resistances cold, necrotic
Senses darkvision 60 ft., passive Perception 12
Amphibious.
The bryne can breathe air and water.Innate Spellcasting (3/day).
The Bryne Gar can innately cast Hunter's Mark, requiring no material components. Its innate spellcasting ability is Wisdom.
Actions
Multiattack.
The bryne gar makes two wailing harpoon attacks.
Barbed Spear.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. In addition, if the target is a creature it is grappled (DC 14). The bryne gar can only grapple one creature at a time with this weapon and cannot use its barbed spear while the weapon is grappling a creature.
Wailing Harpoon.
Ranged Weapon Attack: +4 to hit, range 120/240 ft., one target. Hit: 6 (1d8 + 2) piercing damage. In addition, if the target is a creature, it must succeed on a DC 12 Strength save or be Restrained.As its Action, the Restrained creature may repeat this save, ending the effect on success. Another creature within 5ft of the Restrained creature may use its action and attempt a Strength check DC 12, ending the effect on success.
The wailing harpoon cannot enter areas warded against magic such as an anti-magic shell.
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