There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s. Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.
The bryne define the boundaries of their territory with sea-corroded megaliths along the coastal seabed. When mustered to war, or even a raid on the surface, cromlechs uproot a perimeter marker and carry it into war. These grim, frontline warriors wield the standing stones as massive mauls. The more innocent blood they coat their chosen stone in, the greater renown they earn. Cromlechs also gird themselves in scale mail made from alternating shells and bones which rattle like an upturned graveyard while on the march. Should a cromlech fall in battle, no effort is made to retrieve their megalith for it merely marks the newest border of the vile giants’ territory.
Bryne Cromlech
Large giant (Bryne), neutral evil
Swim 30ft
Str 19 Dex 10 Con 17 Int 10 Wis 11 Cha 16
Damage Resistances cold, necrotic
Senses darkvision 60 ft., passive Perception 10
Amphibious.
The bryne can breathe air and water.Innate Spellcasting (at will).
The Bryne Cromlech can innately cast Eldritch Blast (spell attack +5, as a 5th level spellcaster), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Megalith.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
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