Skip to main content

Brood Tamer




More on the Brood


Black chitin horns curl away from the humanoid’s temples and under its pointed ears in the same manner as a ram’s. Likewise, the brood’s facial structure vaguely resembles a goat with a wide-flat nose and pointed chin. The creature is covered in fine, black downy from head to chitin hoof with a head of wild hair. One might mistake the brood for a satyr if not for its straight, human-like legs and blood-red furrow running from nap to sacrum filled with twitching cilia. Despite its aberrant nature, most would describe the brood as becoming. Other humanoids find something sensual and primal about the feral creature that is all too compelling.


The typical brood dresses in flowing, risque clothing. They enjoy the freedom of movement it grants, the attention it garners, and the ease of removal provided. Most brood are proud of their bodies, no matter what ‘flaws’ it might have as every last cell is a gift of the Dark Mother. They are each an example of Her divine perfection and to hide their form is to demean Her grace. Some brood prefer bright, contrasting colors to their dark fur while others lean into an almost gothic attire depending on individual preference.


The brood tamer wears a loose-fitting smock of rich fabric, the collar and cuffs trimmed with exotic furs. Often, they will augment this with a leather harness and a shell-pauldron or two. The back of the garment ties in such a way to leave the back open, so their extra-sensory cilia can properly function. Armed with a crook of enchanted bone and crystal, the tamer is ready to fight alongside its well-trained abberations and monstrosities.


Brood Tamer

Medium humanoid (Brood), any alignment (usually chaotic)

Armor Class 14 (studded leather)

Hit Points 71 (13d8 + 13)

Speed 30ft

Str 14 Dex 15 Con 13 Int 11 Wis 16 Cha 14

Skills Animal Handling +9 (expert), Athletics +5, Nature +3, Survival +6

Damage Resistances psychic

Senses darkvision 60 ft., passive Perception 10

Languages Common, Deep Speech

Challenge 5 (1,800 XP)

Alien Tether.

Whenever the brood tamer Moves it may then use its Bonus action to make a musical note that immediately allows a friendly aberration or monstrosity within 30ft to make a free Move. The brood cannot use this ability if it is Silenced.

Anathema Bond.

The brood can use the Wisdom (Animal Handling) skill on Aberrations and Monstrosities. The brood's Animal Friendship spell can also affect Aberrations and Monstrosities with an Intelligence of 3 or less.

Innate Spellcasting.

The brood is a 4th level spellcaster with a spellcasting ability is Charisma (spell save DC 13, +5 spell attack modifier). The brood can innately cast the following spells, requiring no material components:

At Will: Shillelagh

1/day: Animal Friendship, Hex

Actions

Multiattack.

The brood tamer makes two attacks.

Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Club (with Shillelagh).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.

Eldritch Stitching

The brood tamer touches a friendly aberration or monstrosity and heals the creature for (13) 3d8 damage.

Reactions

Stir Horrors.

The brood tamer may use its reaction to grant a friendly aberration or monstrosity within 30ft Advantage on its next ability check or attack roll with a series of carefully intoned notes. The brood cannot use this reaction if it is Silenced

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...