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Mottled Suckling




The mottled suckling is a lithe, rubbery creature with sallow yellow skin covered in inky, infectious blots. Little remains of the humanoid it once was, including a lack of sex characteristics and hair. Its face is a teardrop shaped with its point ending in a puckered hole where a mouth would be. This sphincter contains the suckling's vile proboscis, which uncoils like a wary serpent before plunging into a victim. Most sucklings wear tatterdemalion clothes, giving them the appearance of a beggar or leper. Still, if their skin and oddly shaped skulls weren’t dead giveaways of an alien nature, the suckling’s gnarled claws are half-again longer than a humanoid’s hand.


Blight Bringers. So powerful is the pull of The Pariah's throng of devoted madmen, the mottled sucklings eventually perished from one eldritch disease or another produced by the sultan of sickness. Yet, the most fervent did not stray dead. Instead, their mortal coils were as to a moth’s pupae from which a mottled suckling pulled itself free in a wash of fervid juices. Reborn as an unnatural blend of mosquito and man, the sucklings clumsily garb themselves in soiled rags pulled from the plagued corpses around them before joining the Pariah’s cavalcade.


Mottled Suckling

Medium aberration, chaotic neutral

Armor Class 13 (natural armor)

Hit Points 60 (8d8 + 24)

Speed 30ft

Climb 20ft

Str 11 Dex 15 Con 16 Int 6 Wis 14 Cha 5

Skills Stealth +4

Senses darkvision 60 ft., passive Perception 12

Damage Resistancesnecrotic, poison

Condition Immunitiespoisoned

Languages understands Common and Deep Speech but cannot speak

Challenge 2 (450 XP)

Alien Sight.

Magical darkness doesn't impede the suckling's darkvision.

Innate Spellcasting (3/Day).

The mottled suckling can innately cast Ray of Enfeeblement (spell save DC 12, +4 ranged spell attack), requiring no material components. Its innate spellcasting ability is wisdom.

Spider Climb.

The suckling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Shadow Stealth. While in dim light or darkness, the suckling can take the Hide action as a bonus action.

Actions

Proboscis.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. In addition, the target is grappled (DC 12) and the suckling attaches to the target At the start of each turn of the suckling's turn where it stays attached, the target loses 7 (1d6 + 3) hit points due to blood loss. The suckling regains hit points equal to half the damage dot from the blood loss.


The suckling can detach itself by spending 5 feet of its movement. It does so after it drains 21 hit points of blood from the target or the target dies.


Creatures that suffer blood loss from the sucklings proboscis attack must succeed on a DC 12 Constitution save after the encounter is over or contract Sewer Plague.

Claws.

Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) slashing damage

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