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Scabrous Elemental




The churning mass of clotted blood, cruor, rotting discharges, and scabs takes on a disturbingly humanoid shape. Despite its vile mass, the elemental moves disturbingly fast as it transforms from a tide of filth and back to a hulking horror with ease.


Typhoid Tide. So powerful is the pull of The Pariah's charisma is so powerful that even the diseased effluents of his devoted flock gather to worship at his feet. As the diseased run off pools and grows, it eventually animates into a quasi-intelligent creature that can be best described as an elemental. These scabrous flows fill profane basins dedicated to the prince of pestilence. Other elementals glop through the streets of a city dominated by the Pariah’s insanity patrolling for those that would unwisely try and turn the tired.


Scabrous Elemental

Large elemental (biological waste), neutral

Armor Class 12 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 30ft

Str 18 Dex 11 Con 18 Int 5 Wis 10 Cha 8

Senses darkvision 60 ft., passive Perception 10

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities necrotic, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Languages understands Common and Deep Speech but cannot speak

Challenge 5 (1800 XP)

Fetid Trail.

Every time the elemental moves, it leaves behind a festering trail of biological muck in each 5ft space it passed through. Until the start of the elemental's next turn, all creatures that start their turn in or enters one of these spaces takes 2 (1d6) necrotic damage.

Putrescent Form.

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Wound Sense.

The elemental automatically senses any creature within 15 ft. of it that currently has less than its maximum number of hit points. This does not affect constructs and undead.

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. In addition, the creature must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.

Noxious Wave (Recharge 5-6).

The elemental lets loose a tide of cruor, pus, and scabs in a 20ft cone. All creatures within the area of effect must succeed on a DC 15 Constitution saving throw or be knocked prone and take 9 (2d8) bludgeoning damage and 9 (2d8) necrotic damage.

Optional Rule

Plague Carrier. As a collection of diseased waste, the scabrous elemental could carry a variety of diseases. The DM could choose a particular disease for each elemental encountered that creatures would have to save against contracting after the battle resolves. No matter the disease, the DC saving throw to resist it would be 15.

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