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Mantled Swine




It’s easy to discern that the mantled swine was once a normal pig until the infection took over. Most of its face is featureless, smooth, pink flesh from which a single eye bulges in the middle of its forehead. A tangle of barbed tusks erupt from the sides of where a mouth once was. These pearlescent protrusions contain an intricate vein network that is easily visible whenever the mantle swine feeds. Caked on mud and filth covers the rest of its corpulent body. From behind the pig’s head and trailing down its spine is a carpet of fine pseudopods that resembles a razorback’s ridge.


Filthy Beasts. Wherever the The Pariah goes, he always visits swineherds and their sounders first. Some speculate it is because the prince of pestilance always enjoyed pork when he was but a mortal man, or perhaps he kept pet pigs. It's hard to know for sure. The Pariah wades into the pens and 'blesses' the swine with a vile parasitic infection which rapidly mutates the beasts into cyclopean horrors. In turn, the mantled swine devolve their Swineherd. The combination of porcine and cephalopodic horrors fill in the Pariah's wake, and sometimes even become part of his tatterdemalion court.


Mantled Swine

Medium aberration, unaligned

Armor Class 10

Hit Points 45 (7d8 + 14)

Speed 30ft

Str 16 Dex 10 Con 15 Int 2 Wis 7 Cha 4

Senses passive Perception 8

Languages -

Challenge 2 (450 XP)

Rancid Stench.

Any creature other than a mantled swine that starts its turn within 5 feet of the mantled swine must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the cr eature's next turn. On a successful saving throw, the creature is immune to the stench of all mantled swine for 1 hour.

Siphon.

If the pig has a creature grappled with its hollow tusks, it may use its bonus action to deal 7 (2d6) nercrotic damage to the creature by siphoning vital juices. The mantled swine regains hit points equal to half the damage dealt. Siphon has no effect on constructs or undead.

Actions

Hollow Tusks.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage. In addition, the target is considered grappled (DC 12). The mantled swine can only grapple one creature at a time with its hollow tusks

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage. In addition, the creature must succeed on DC 12 Constitution save or contract the Parasitic Infection disease.


While the creature suffers from the parasitic infection, whenever it is healed via magic or hit dice, it only heals half-as-much as the valued rolled. After each long rest, the creature still heals all its hit points but must repeat this saving throw. On failure, the creature recovers no hit dice and the infection continues. On success, the parasitic infection ends.

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