Skip to main content

Mantled Swine




It’s easy to discern that the mantled swine was once a normal pig until the infection took over. Most of its face is featureless, smooth, pink flesh from which a single eye bulges in the middle of its forehead. A tangle of barbed tusks erupt from the sides of where a mouth once was. These pearlescent protrusions contain an intricate vein network that is easily visible whenever the mantle swine feeds. Caked on mud and filth covers the rest of its corpulent body. From behind the pig’s head and trailing down its spine is a carpet of fine pseudopods that resembles a razorback’s ridge.


Filthy Beasts. Wherever the The Pariah goes, he always visits swineherds and their sounders first. Some speculate it is because the prince of pestilance always enjoyed pork when he was but a mortal man, or perhaps he kept pet pigs. It's hard to know for sure. The Pariah wades into the pens and 'blesses' the swine with a vile parasitic infection which rapidly mutates the beasts into cyclopean horrors. In turn, the mantled swine devolve their Swineherd. The combination of porcine and cephalopodic horrors fill in the Pariah's wake, and sometimes even become part of his tatterdemalion court.


Mantled Swine

Medium aberration, unaligned

Armor Class 10

Hit Points 45 (7d8 + 14)

Speed 30ft

Str 16 Dex 10 Con 15 Int 2 Wis 7 Cha 4

Senses passive Perception 8

Languages -

Challenge 2 (450 XP)

Rancid Stench.

Any creature other than a mantled swine that starts its turn within 5 feet of the mantled swine must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the cr eature's next turn. On a successful saving throw, the creature is immune to the stench of all mantled swine for 1 hour.

Siphon.

If the pig has a creature grappled with its hollow tusks, it may use its bonus action to deal 7 (2d6) nercrotic damage to the creature by siphoning vital juices. The mantled swine regains hit points equal to half the damage dealt. Siphon has no effect on constructs or undead.

Actions

Hollow Tusks.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage. In addition, the target is considered grappled (DC 12). The mantled swine can only grapple one creature at a time with its hollow tusks

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) piercing damage. In addition, the creature must succeed on DC 12 Constitution save or contract the Parasitic Infection disease.


While the creature suffers from the parasitic infection, whenever it is healed via magic or hit dice, it only heals half-as-much as the valued rolled. After each long rest, the creature still heals all its hit points but must repeat this saving throw. On failure, the creature recovers no hit dice and the infection continues. On success, the parasitic infection ends.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...