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Inquisitor Gibbet




This crude execution tool is crafted from rune-forged bands of iron in a bell-like shape. Within the cage sits the withered corpse of a vampire that was drawn and quartered. Oftentimes, its head is nailed into place at the top of the gibbet with its eyelids removed. Most of the time, the inquisitor gibbet says from a post or tree limb. However, it is completely able to float on its own, arcane power. Its chains whip about, the runes on each link blazing with radiant energy. At the same time, the skewered head screams in intelligible agony.


No Rest for the Wicked. At one point La Contessa decided that she didn’t want to merely destroy vampires and other undead, she wanted to make them suffer. Every last crypt thing, graveyard feind, and ruin haunt had claimed so many lives over its existence, even if their state was accidental, that letting them rest didn’t seem fair. The inventor found it quite difficult, though, to keep them properly trapped and punished. That was, until, she kept a vampire head alive while experimenting on profane ways to extend her own life and hunt.


The process drove the bloodsucker insane with guilt pent up during its un-life, something La Contessa was all too pleased with, but it also created a unique well of psychic anguish La Contessa knew she had to capitalize on. It took some time to craft the perfect weapon to house the blasphemous power source, but her inquisitor gibbets became a potent tool against not only the undead but the mortal murderers they often employ. La Contessa often deploys the grim decorations in an area where she is active, so they might deal with anyone with blood on their hands and the will to interfere with her righteous plans.


Inquisitor Gibbet

Large construct, lawful neutral

Armor Class 10 (natural armor)

Hit Points 126 (12d10 + 60)

Speed 0ft

Flight 40ft (hover)

Str 15 Dex 7 Con 20 Int 12 Wis 10 Cha 18

Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone

Senses darkvision 120ft passive Perception 10

Languages understands Abyssal, Common, Dwarvish, Elvish, Gnomish, Goblin, Halfling, Infernal, and Orc but cannot speak

Challenge 6 (2300 XP)

False Appearance.

While the inquisitor gibbet remains motionless and mimics its chains hanging from a tree, post, or similar item, it is indistinguishable from a normal gibbet.

Immutable Form.

The inquisitor gibbet is immune to any spell or effect that would alter its form.

Innate Spellcasting.

The inquisitor gibbet's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


At will: sacred flame, toll the dead

3/day each: detect evil and good, guiding bolt

1/day each: detect thoughts

Magic Resistance.

The inquisitor gibbet has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The inquisitor gibbet's weapon attacks are magical.

Sin Sense.

The inquisitor gibbet can sense the presence and location of a creature within 60ft that has taken a sapient life in the last 24 hours even if that creature is invisible or otherwise hidden. Nondetection and similar spells negate this effect.

Actions

Multiattack.

The inquisitor gibbet makes 2 Sin-Searing Chain attacks as one action.

Sin-Searing Chains.

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 6 (1d8+2) bludgeoning damage plus 2 additional radiant damage for each sapient life the creature has taken in the last 24 hours.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) bludgeoning damage. If the target is large size or smaller, it is encaged within the gibbet and grappled (escape DC 15). The gibbet can only encage one creature at a time.

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