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Ghoulkiller




Extravagant and patchwork, the ghoukiller is garbed in a garish cloak, mask, and floppy hat to obfuscate its gaunt physique. One might mistake it for a grave-born horror given the pale to the point of translucency skin, sunken boiled-fish eyes, and stooped posture. While undead, however, the ghoulkiller was reanimated by alchemical means and hunts ‘naturally’ occurring undead with gusto. A grafted blade serves as one of the ghoulkiller’s arms, its blade weeping a concoction which lulls undead into a stupor and sickens the living. Much like a court duelist it wields the grisly weapon with panache and treats combat as a performance art.


Tomb Hunter. Primarily deployed against ghasts and ghouls, the first ghoulkiller was crafted from the remains of one of La Contessa's loyal allies in the fight against the vampire menace. The poor soul loved to take chances with a flare for the dramatic, but flair means little against a clutch of ghouls. The duelist was torn limb from limb while paralyzed. Driven by despair and scientific curiosity, La Contessa reassembled what parts remained and substituted the rest. The precipitate kept the deceased’s brio and loathing of the undead, but that was all. The noblewoman was disappointed, but accepted the reality of the situation. She has worked on perfecting the construction method ever since.


Ghoulkiller

Medium undead (Alchemical), chaotic neutral

Armor Class 12 (natural armor)

Hit Points 55 (10d8 + 10))

Speed 30ft

Str 16 Dex 12 Con 13 Int 12 Wis 10 Cha 13

Skills Acrobatics +3, Deception +3, Performance +3, Stealth +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, paralyzed, poisoned

Senses darkvision 60ft passive Perception 10

Languages Common

Challenge 3 (700 XP)

Acrobat.

If the ghoulkiller moves at least 15 ft. straight it can long jump or high jump up to an additional 15ft, up to its full movement value total.

Decapitating Blow.

If one of the ghoulkiller's sword arm attacks stuns a creature, the ghoulkiller may use its bonus action to immediately make a sword arm attack against that creature. If the attack hits it deals an additional 11 (2d10) slashing damage.

Sense Undead.

The ghoulkiller automatically senses any undead creatures within 30ft, even if they are Invisible or otherwise hidden. This ability does not function if the undead creature is under the effects of Nondetection or a similar spell.

Actions

Multiattack.

The ghoulkiller makes 2 sword arm attacks as one action.

Sword Arm.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+3) slashing damage. In addition, if the target is an undead creature, the creature must succeed on a DC 12 Constitution save or be Stunned until the end of its next turn. If the target is a living creature, the creature must succeed on a DC 11 Consitution save or be Poisoned until the end of its next turn.

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