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Harpsichord Mimic




The harpsichord mimic usually appears as a masterpiece example of the instrument. Its brocade casing is bone white against sepia tones while its legs are filigree affairs which imitate a cloud of bats in flight. When opened, the interior of the mimic’s lid always depicts a gothic romance scene such as a ghost embracing their love atop a grave, a vampire leaning in to bit a paramour’s neck, or werewolf sleeping against their intend’s legs.


Baroque Weapon. A lover of music, La Contessa bred the harpsichord mimics partially to fill her lairs with comforting songs. Likewise, she knows her bitter enemies adore the dramatic, romantic instruments as well. It’s easy enough to ensure these pieces end up bought or looted by sentient undead, or smuggled one into a haunted house while the spirits are dormant. The mimic’s songs, produced on its stretched vocal chords, prove dangerous to the living and the dead alike.


Harpsichord Mimic

Large monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 119 (14d8 + 56)

Speed 15ft

Str 17 Dex 10 Con 16 Int 10 Wis 10 Cha 15

Saving Throw Wis +3, Char +5

Damage Immunities acid, necrotic

Condition Immunities charmed, paralyzed, petrified, poisoned, prone

Senses darkvision 60ft passive Perception 12

Languages -

Challenge 6 (2300 XP)

Shapechanger.

The harpsichord can use its action to polymorph into an empty coffin or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Harpsichord Form Only).

The coffin adheres to anything that touches it. A Huge or smaller creature adhered to the harpsichord is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

False Appearance.

While the harpsichord remains motionless in its harpsichord state, it is indistinguishable from an ordinary harpsichord.

Grappler.

The harpsichord has advantage on attack rolls against any creature grappled by it.

Actions

Mimic-Gut String.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage. This attack counts as a magical weapon.

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the creature is in its harpsichord form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Danse Macabre.

The harpsichord music can produce a series of haunting melodies that affect all non-mimic creatures within 30ft of the mimic. Each melody lasts for one minute, or until the harpsichord begins a different melody. These are magical effects.


Apparitional Aria. Creatures cannot Plane Shift or Shapeshift, and lose the benefits of the Incorporeal trait if they have it. Shapeshifters and creatures with the Incorporeal trait take 3d8 radiant damage if they begin their turn within the area of effect. All other creatures must succeed on a DC 14 Wisdom save or take 3d8 radiant damage if they begin their turn within the area of effect.


Fiendish Fantasia. Creatures in the area of effect must succeed on a DC 14 Wisdom save or be caught up in the music and become Restrained. At the end of each of its turns, an affected creature may repeat this save with the effect ending on success. If they fail this save, the creature t


akes 3d8 psychic damage. Wraith Waltz. Creatures within the area of effect cannot regain hit points.


Strigoi Sonata. Creatures in the area of effect must succeed on a DC 14 Wisdom Save or be Charmed. These Charmed creatures must use their Move only to dance and cannot move more than 30ft of the harpsichord on their own power. At the end of each of its turns and whenever it takes damage, and the affected creature may repeat this save with the effect ending on success.

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