Skip to main content

Chrysididae - Yellowjacket




Slim and long, the yellowjacket chrysididae is girded in sickly, yellow and black armor plates that are a fair imitation of chitin. Unlike its kin, the yellowjacket’s chassis is spindly in the middle and bulbous at both ends. Its swelled thorax thrums with voltaic menace, the black plates there popping open whenever an antimagic anchor is launched in a thread of lightning. A quarter of thin, mustard wings hinge to its shoulders and fold tight when the construct is land bound. Its internal workings are obscured, unlike other chrysididae, but it still moves with silent ease. The last difference between it and other Vespidae miscreations, is that the yellowjacket bears two asymmetrical-crystal eyes; blue and green.


Step 6 - New Solutions. “It turns out that the greater slaad are beyond my means to control. Oh, I can tend them in my charnel garden, but I have had to cull each and everyone. Their chaotic nature and superior intelligence makes them too dangerous to all life on the material plane. That includes you and I, my darling. I have found a solution, however, combining two lesser crystals in a complicated matrix. The yellowjakcet’s unique construction came with an unexpected, but pleasing, side effect. Its anarchic energies naturally disrupt magic by tearing apart its orderly nature. At least, the sort of magic the Planar Guild employs. I am not sure how effective the yellowjacket would be against wild mages, for example. However, I am sure its stinger would slay one of those mad arcanists all the same.” -The Vespidae



Yellowjacket

Medium construct (Chrysididae),Unaligned

Armor Class 14

Hit Points 135 (18d8 + 54)

Speed 30ft

Climb 30ft

Str 14 Dex 18 Con 17 Int 16 Wis 14 Cha 7

Damage Resistances cold, fire

Damage Immunities lightning, poison

Condition Immunities charmed, exhaustion, petrified, poisoned

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 12

Languages Understands Common and Draconic but but can only communicate telepathcially, telepathy 120 ft.

Challenge 9 (5000 XP)

Arcane Battery.

Whenever the yellowjacket succeeds on a save against a spell, it recharges its Innate Spellcasting use of Counterspell, if available.

Innate Spellcasting.

The yellowjacket's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


At will: detect magic, detect thoughts

3/day each: dispel magic, shield

1/day each: counterspell

Magic Resistance.

The yellowjacket has advantage on saving throws against spells and other magical effect

Self-Repair.

The yellowjacket regains 10 hit points at the start of its turn if it has at least 1 hit point. If the Chrysididae takes acid or necrotic damage, this trait does not function at the start of the wasp's next turn.

Actions

Multiattack.

The yellowjacket makes two attacks: one with its bite and one with its stinger.

Bite.

Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 11 (2d6+4) piercing damage.

Stinger.

Melee Weapon Attack: +8 to hit, reach 10ft, one target. Hit: 8 (1d8+4) piercing damage and 13 (4d6) lightning damage.

Antimagic Anchor (Recharge 6).

The yellowjacket chooses a point it can see within 120ft and launches an antimagic anchor. After the anchor lands, it creates an Antimagic Field as if it had cast the spell. However, this field lasts for only 10 minutes. The anchor can be attacked and has an AC of 15, hp 20, immunity to poison and psychic damage.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...