Measuring six feet in length, the ruby wasp is a deadly masterpiece. Its carapace is constructed from alchemically- treated copper, granting it a deeper red hue as well as enhanced durability. Every plate of the artificial insect slides seamlessly and soundlessly as it moves. The articulation of its legs is breathtaking to behold. The ruby wasp’s undercarriage is framed with ruby-tinged glass where a galvanic engine crackles with the longest bolts of artificial lighting cascading down to its stinger. Hints of biomass, muscles and sinew, can be glimpsed if one peers into the bug for long enough. The construct's wings are painstakinly crafted from enchanted, red crystal. It only sports a single ‘eye’ however, an asymmetrically-faceted ruby set between two twitching antenna.
Step 3 - Fodder. “The wizards of the Planar Guild, I must admit, are not complete dullards. They know their limitations well. The foremost of which is a lack of physical prowess. Some mages employ summed creatures to protect them, but most simply higher goons. I bear these dim-witted servants no ill will, trust me. My ruby wasps are simply a countermeasure. I must really thank the first Planar Guildsman to fall under my mandibles. His foolhardy and secret experiments with the chaotic Red Slaad proved just what I needed to craft a solution. Not to worry, my darling, I will not incubate any of the outsiders in our home. Oh no, the knave’s lair is just a jaunt away.”
-The Vespidae
Ruby Wasp
Medium construct (Chrysididae),Unaligned
Climb 30ft
Str 12 Dex 15 Con 17 Int 8 Wis 13 Cha 5
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, petrified, poisoned
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 11
Languages nderstands Common and Draconic but but can only communicate telepathcially, telepathy 120 ft.
Challenge
4 (1,100 XP)
EMagic Resistance.
The ruby wasp has advantage on saving throws against spells and other magical effects.
Self-Repair.
The ruby wasp regains 5 hit points at the start of its turn if it has at least 1 hit point. If the Chrysididae takes acid or necrotic damage, this trait does not function at the start of the wasp's next turn.
Actions
Multiattack.
The ruby wasp makes two attacks: one with its bite and one with its stinger.
Bite.
Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 9 (2d6+2) piercing damage.
Stinger.
Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 6 (1d8+2) piercing damage and 7 (2d6) lightning damage.
Bombing Run (Recharge 6).
The ruby wasp moves 30 feet in a straight line and drops voltaic charges along the way. All creatures within 5ft of the spaces the ruby wasp moved through must succeed on a DC 12 Dexterity save or take 10 (3d6) lightning damage and be stunned until the end of their next turn. On success, a creature takes half-as-much damage and is not stunned.
Reactions
Shield Breaker.
If a creature casts a Shield spell within 30ft of the ruby wasp, the construct may move to that creature and make a bite attack against it with advantage.
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