A single sawfly is a miracle of artifice being no larger than a horsefly. Its crystal wings are beautiful to behold, like miniature stained-glass windows. Its carapace is painstakingly etched with draconic runes to draw power from a lodestone heart. As one notices that its mouth has been replaced with a diamond-toothed rotary saw, however, the faux-insects menace shines through. As a buzzing swarm, the sawflies cut through bone, flesh, and metal alike, smearing their exquisite forms with gore.
Step 1 - Siege Weapons. “The wizards of the planar guild think they are safe in their towers of thick stone and powerful wards. My tiniest contraptions prove this sense of security false. Whether assaulting a tower wall directly or dispensed from a Terrorantula infiltrator, my sawflies will make short work of any bulwark, magical or otherwise, that they come across. The beautiful thing is, once the pitiful protections are destroyed, my lovies tear through mage-flesh just as well. Oh, you should hear their screams, my darling. The Planar Guild will pay for what it did to us.”
-The Vespidae
Swarm of Sawflies
Medium swarm of Tiny constructs, unaligned
Fly 30ft
Str 8 Dex 18 Con 11 Int 1 Wis 14 Cha 3
Damage Immunities poison
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned
Senses darkvision 30 ft., tremorsense 10 ft., passive Perception 12
Languages -
Challenge
2 (450 XP)
Innate Spellcasting (1/Day).
The swarm of sawflies can innately cast Dispel Magic (spell save DC 12), requiring no material components. Its innate spellcasting ability is Wisdom.
Lodestone Hearts.
Creatures that start their turn within 5ft of the swarm of sawflies must make a DC 12 Strength save or be Restrained until the end of their turn.
Siege Monster.
The swarm of sawflies deals double damage to objects and structures.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny construct. The swarm can't regain hit points or gain temporary hit points.
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 0ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Magnetic Hooks (Recharge 5-6).
The swarm generates a well of magnetic energy targeting an object it can see within 15 feet of it. The target must succeed on a DC 12 Strength saving throw or be pulled into the swarm's square. If the target is pulled into the swarm of sawflies' square, the swarm may use its bonus action to make a Bite attack against it.
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