Skip to main content

Synth Lenser




The lithe humanoid bears the vague impression of a nose and a black-glass lens the forehead above it. This device runs the length of the synth lenser's cranium and fully replaces its eyes. At first glance, one might think this is due to a pale cloth drawn tight over its visage, but whenever the creature moves its plain that is some sort of artificial skin. The rest of its body is a smooth crimson shell of molded musculature. Raised, thicker and darker patches of skin form intricate patterns across its shoulders, down its spine and each arm.


The synth lenser wears simple clothing, a crossed halter with spaulders attached; bracers and boots of a barbaric design. However, these accessories are crafted from materials not of this sphere. It’s left forearm is dominated by a thick bracer made of a strange, yellow metal etched with alien symbols. With a thought, the bracer rapidly unfolds like flower petals into a sigiled katar and back again.


Spotter. The synth lenser's purpose within the Synth Chaser hierarchy is to seek and track prey for its fellow artificial humanoids. Its dominant feature, a cylinder capped on either end with smokey glass not of this world housed in the top part of its skull, allows the android to designate prime targets and broadcast that information to other synths. The 'painted' target becomes especially vulnerable to not just the lenser's attacks but its cohorts as well. If pressed, the lenser will rapidly fire small bursts of necrotic energy from its ebon lens.


The ebon lens also allows the synth to produce a variety of phantasms comprised of concentrated shadow. These effects are not unlike the spells of a common illusionist. Likewise, the lenser uses them to confound its foe and corral it into an ideal kill box for its squadron.


Synth Lenser

Medium humanoid (synth), lawful evil

Armor Class 13

Hit Points 49 (9d8 + 9)

Speed 30ft

Str 15 Dex 16 Con 12 Int 10 Wis 14 Cha 8

Saving Throws Str +4

Skills Perception Perception +6, Survival +4

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 120 ft., passive Perception 16

Languages Synth

Challenge 3 (700 xp)

Alien Focus.

The synth lenser does not need to concentrate on any hunter's mark spell it casts. However, it can only have one hunter's mark active at a time.

Death Burst.

When the synth lenser dies, it explodes in a burst of bones and necrotic sludge. Each creature within 15 ft. of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) piercing damage and 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (Alien Technology).

The synth's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


At will: hunter's mark, minor illusion

3/day each: blur, faerie fire, phantasmal force

1/day each: invisibility

Sensory Link.

Any synth within 30 ft of the synth lenser shares the benefit of its hunter's mark spells.

Actions

Multi-Attack.

The synth lenser can attack four times with its Ebon Lens Blast as one action.

Retractable Katar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) piercing damage.

Ebon Lens Blast.

Ranged Spell Attack: +4 to hit, range 120/240 ft., one target. Hit: 3 (1d4+1) necrotic damage.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned