The marrowborn partisan is a near-absurd miscreation. Its upper half is the skeleton of the warhorse it was born from, the mottled bones scribed with alien runes. What remains if its pilfered organs hang like ruptured pupae beneath swelled ribs with a grinning-humanoid skull where a heart should be. The partisan's head still retains an equine shape as well, though it is one smooth plate of osseous matter with a jaw fused shut by opaque cartilage. Instead of a horses hind, the marrowborn's vertebra have expanded out and resemble something close to centipede segments complete with appendages made of skeletal, human legs.
Cadaverous Cavalry. The marrowborn partisans are born from both a warhorse and a humanoid, often its rider. The marrowborn hive slits open the poor beast and stuffs the cyst-implanted humanoid into its core. As the horror gestates, the two creatures fuse together before tearing free of the hosts as one chimerical undead. The Marrowborn Empress. deploys these rare terrors to break infantry lines or tie up mounted foes. The partisans prove uncannily fast and springs onto their prey, crushing them under weight and them coiling about the poor creatures that survive. It's not long before they squeeze the life from them too.
Marrowborn Partisan
large undead, chaotic evil
Armor Class
13
Hit Points
102 (12d10 + 36)
Speed
50ft
Str 16 Dex 16 Con 17 Int 4 Wis 13 Cha 9
Saving Throws Dex +5, Con+5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, frightened, poisoned, prone
Sensesblindsight 60 ft. (blind beyond),, passive Perception 11
Languages-
Challenge
4 (1100 XP)
Crush.
If the marrowborn partisan begins its turn with a constricted creature grapped, it may use its bonus action to crush the creature dealing 14 (2d8+3) bludgeoning damage.
Pounce.
If the partians moves at least 15 ft. straight toward a target and then hits it with a razor hooves attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the partisan can make another razor hooves attack against it as a bonus action.
Running Leap.
With a 10-ft running start, the marrowborn partisan can long jump up to 25ft.
Sinuous Body.
The marrowborn partisan's body is uncannily flexible and nearly always in movement, twisting and writhing. As such, the marrowborn partisan can stand from being Prone at the cost of 0 movement, it cannot be flanked (if this optional rule is used), and it has advantage on all attempts to escape a grapple.
Actions
Multiattack.
The marrowborn makes two razor hooves attacks as one action
Razor Hooves.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) slashing damage.
Constrict.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d8+3) bludgeoning damage. The target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the marrowborn partisan cannot constrict another target.
Str 16 Dex 16 Con 17 Int 4 Wis 13 Cha 9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, frightened, poisoned, prone
Sensesblindsight 60 ft. (blind beyond),, passive Perception 11
Languages-
Challenge
4 (1100 XP)
Crush.
If the marrowborn partisan begins its turn with a constricted creature grapped, it may use its bonus action to crush the creature dealing 14 (2d8+3) bludgeoning damage.
Pounce.
If the partians moves at least 15 ft. straight toward a target and then hits it with a razor hooves attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the partisan can make another razor hooves attack against it as a bonus action.
Running Leap.
With a 10-ft running start, the marrowborn partisan can long jump up to 25ft.
Sinuous Body.
The marrowborn partisan's body is uncannily flexible and nearly always in movement, twisting and writhing. As such, the marrowborn partisan can stand from being Prone at the cost of 0 movement, it cannot be flanked (if this optional rule is used), and it has advantage on all attempts to escape a grapple.
Actions
Multiattack.
The marrowborn makes two razor hooves attacks as one action
Razor Hooves.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) slashing damage.
Constrict.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d8+3) bludgeoning damage. The target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the marrowborn partisan cannot constrict another target.
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