Skip to main content

Dreamhunter Minion: Daymare




Enrobed in a spectral, green light, this equine fiend bears a mottled hide a few shades darker. Unlike a true horse, the daymare is hairless. Its tail is constructed from vertebrae and its mane from cartilage spurs. The daymare's hooves are not bone, but eternally frozen ice instead. Often, the beast is used as a steed for the minions of Hypatatos the Dreamhunter.


Daymare

Medium undead, Chaotic Evil

Armor Class 11

Hit Points 52 (7d10 + 14)

Speed 30ft

Climb 60ft

Str 18 Dex 16 Con 14 Int 6 Wis 15 Cha 13

Damage Resistancesnecrotic, psychic

Damage Immunities cold

Condition Immunities exhaustion, frightened

Sensesdarkvision 60 ft., passive Perception 12

Languages-

Challenge 3 (700 XP)

Illumination.

The daymare sheds dim light in a 10ft radius. This ability is not affected by a sleepwalker's Doom and Gloom ability.

Restless.

The daymare does not sleep and is immune to effects that would make it sleep.

Actions

Hooves.

+6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6)cold damage.

Fear Bolt.

+4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) psychic damage. In addition, the creature must succeed on a DC 12 Wisdom save or drop whatever it is holding and become Frightened for the next minute.


While Frightened by this ability, a creature must take the Dash action or move away from the daymare by the safest available routes on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location that does not have line of sight of you, the creature can repeat this saving throw. On a successful save, the effect ends for that creature.

Ethereal Stride.

The daymare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...