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Typhlotic Magistrate




Spindly and androgenous, the towering celestial wears a pure-white blindfold despite the fact its head is nothing more than a free-floating golden mask cast with a disapproving frown. One massive set of golden wings sprouts from the magistrate's sharp shoulders with two smaller sets of silver fluttering above and below. The outsider is adorned in a gossamer robe in which distant, dying stars twinkle. Its malnourished body can easily be seen through the translucent fabric whenever the light hits it right. Manacles with broken chains adorn each of the judge's ankles.


Angelic Arbiter. Justice is blind and so is the typhlotic magistrate. The celestial is without both compassion and corruption. Its only duty is to consider allegations brought before it and passing judgement in accordance with a cosmic sense of justice instead of vengeance. However, this cosmic sense of justice is not always in accordance to mortal morality. At times, the typhlotic magistrate's dictates can seem unduly harsh, non-sensical, or a mere slap on the wrist. The codices of celestial law were written when time began, it is not the magistrate's job to interpret or update them. One thing the angel cannot abide, however, is lies and will swiftly punish any who speak an untruth in its presence.


Typhlotic Magistrate

Huge celestial, Lawful Good

Armor Class 20 (natural armor)

Hit Points 157 (15d12 + 60)

Speed 40ft

Flight 50ft

Str 12 Dex 14 Con 18 Int 16 Wis 22 Cha 18

Saving Throws Con +10, Wis +12

Skills Insight +12, Perception +12, Persuasion +10

Damage Resistances radiant

Damage Immunities lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities blinded, charmed, exhaustion, frightened

Senses blindsight 120 ft. (blind beyond this radius), passive Perception 22

Languages All, telepathy 60 ft.

Challenge 18 (20000 XP)

Divine Awareness.

The magistrate knows if it hears a lie

Innate Spellcasting.

The celestial is a 12th level spellcaster. The magistrate’s innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). it can innately cast the following spells, requiring no material components:

At Will: Guiding Bolt, Protection from Evil and Good, Speak with Dead, Word of Radiance

3/day each: Blindness/Deafness, Dispel Magic, Silence, Spirit Guardians

1/day each: Geas, Guardian of Faith

Magic Resistance.

The celestial has Advantage on saving throws against spells and other magical effects.

Actions

Pronounce Judgement.

Ranged Spell Attack: +12 to hit, reach 120 ft., one creature. Hit: 28 (4d10+6) thunder damage. In addition, the creature must succeed on a DC 20 Wisdom save or be frightened of the magistrate for the next minute.

Reactions

Rebuke.

If the magistrate detects that a creature within 60ft has lied it may use its reaction to rebuke it for its transgression. The creature must succeed on a DC 20 Wisdom save or take 28 (4d10+6) psychic damage and be Incapacitated for the next minute. On success the creature takes half as much damage and is not Incapacitated. At the end on the each of its turns, an affected creature may repeat this save with the effect ending on success.

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