The sirocco steed is a long-necked equine the color of desert sands. A pair of scythe-like horns sprouts from its brow and curve back toward its tangled mane. These natural weapons are normally used against predators or when potential suitors battle one another during mating season. Older sirocco steeds are covered in scars they've gathered over the years. However, the beasts are usually placid and avoid confrontation when they can. Sirocco steeds have a natural ability to create sand spouts to confuse predators as they escape.
Sirocco Steed
Large beast, unaligned
Str 20 Dex 12 Con 13 Int 3 Wis 11 Cha 4
Languages-
Actions
Multiattack.
The sirocco steed makes a hooves attack and horns attack as one action
Hooves.
Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage
Horns.
Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 12 (2d6 + 5) slashing damage
Sand Spout (Recharge 5-6).
The sirocco steed chooses an 5-foot cube of air that it can see within 60ft. A whirling column of air sprouts in that spot and lasts for 5 minutes.Any creature that ends its turn within 5 feet of the air column must make a DC 15 Strength saving throw. On a failed save, the creature takes 1d6 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
If the air column moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself. The cloud heavily obscures its area.
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