Skip to main content

Russet Currentrunner




Lake-boat sailors often share tales of this massive, underwater predator. When deep in their cups, they describe it as a mountain lion but covered in dull, copper scales instead of fur. Thin tendrils take the place of its whiskers, and serrated gills provided a fair imitation of fur-tuffs along its throat. Sailors say that the sleek carnivore will leap from the water and snatch unwary crew right off of the deck. Worse, if one feels especially onrey it'll tear apart smaller vessels with startling ease and shred those aboard into chum.

Russet Currentrunner

Huge beast, unaligned

Armor Class 16 (natural)

Hit Points 68 (8d12 + 16)

Speed 40ft

Swim 60ft

Str 18 Dex 16 Con 15 Int 4 Wis 11 Cha 5

Damage Immunities Lightning

Senses darkvision 60 ft., passive Perception 10

Languages-

Challenge 4 (1100 XP)

Amphibious.

The currentrunner can breathe air and water.

Pounce.

If the currentrunner moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the currentrunner can make one bite attack against it as a bonus action.

Siege Monster.

The currentrunner deals double damage to objects and structures.

Actions

Multiattack.

The currentrunner makes a bite and a claws attack as one action.

Bite.

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8 + 4) piercing damage. The target is Grappled (escape DC 14) if it is a Huge or smaller creature and the russet currentrunner doesn't have another creatures Grappled.

Claws.

Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) slashing damage

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned