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Quarto




The size of a holy tome, the quarto drifts through the air on its own accord. Its ornate, metallic surface incorporates geometrically-impossible shapes that spiral into one another with a baroque elegance. Its hinges are miniature, silver wings embossed with fully-functional eyes. When moving, the celestial opens up to its illuminated pages. Its disembodied voice proselytizes the timeless words inked there. While it has a red, silken bookmark, the quarto never needs it to keep its place. Instead the fabric strip dangles like a tail.


Timeless Scholar. A quarto is a record all that has been and all that is. As such, it cannot be easily destroyed. Only the most powerful magic can extinguish it entirely. Celestials, especially other quarto, view obliterating one of these record keepers as a most vile acts and will relentlessly hunt down those that do so. A quarto does not only keep records of all it and its brethren observe, but can conjure forth long-extinct creatures and heavenly allies from its pages. Each of these celestials also keeps a comprehensive list of celestial dictates and will properly repay those who break those laws in its presence.


Quarto

Tiny celestial, Lawful Good

Armor Class 20 (natural armor)

Hit Points 110 (20d4 + 60)

Speed 0ft

Flight 60ft (hover)

Str 14 Dex 22 Con 16 Int 20 Wis 16 Cha 14

Saving Throws Con +8, Cha +7

Damage Resistances acid, cold, fire, lightning, radiant, thunder

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, petrified, poisoned, prone

Senses darkvision 120 ft., passive Perception 13

Languages All, telepathy 60 ft.

Challenge 17 (15000 XP)

Creation's Record.

The quarto knows nearly everything there is to know about any creature it meets, object it encounters, or location it visits. This functions as per the Legend Lore spell, but the creature, object or location does not be of legendary importance.

Innate Spellcasting

The quarto’s innate spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). it can innately cast the following spells, requiring no material components:

At Will: Conjure Animals, Conjure Barrage

3/day each: Conjure Celestial

1/day each: Planar Ally

Magic Resistance.

The celestial has Advantage on saving throws against spells and other magical effects.

Magic Weapons.

The quarto's weapon attacks are magical.

Rejuvenation.

If the quarto is destroyed, it regains all its hit points in 1 hour unless a it was destroyed by Disintegrate or a Wish or similar effect is used to prevent its rejuvenation.

Actions

Slam.

Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d8+6) bludgeoning damage.

Litany.

Ranged Spell Attack: +11 to hit, reach 120 ft., one creature. Hit: 21 (3d10+5) thunder damage.

Reactions

Celestial Codices.

If the quarto observes a creature within 60ft breaking the law it may use its reaction to rebuke it for its transgression. The creature must succeed on a DC 19 Wisdom save or take 21 (3d10+5) psychic damage

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