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Plated Meliuscore




Bristling with fury, the plated meliscore is the sort of animal one never wants to cross paths with. The sixteen-foot-long monstrosity has a low, flat profile. The majority of its body is covered in chocolate brown fur. Its legs are stubby compared to its size, ending in claws built for burrowing. The meliscore's head is a wedge shaped, similar to a badger's, with a small triangle of white armor plates covering its forehead and snout. These plates grow larger and rounder across the meliscore's back and then thin out along its furless tail. When the monstrosity pulls its hackles back, its maw of sharp fangs is on full display.


Tightly-Balled Rage. Plated meliscore are known to be territorial and quick to anger. They only tolerate one another during mating season. The rest of the year, the monsters will kill anything that presents even a wisp of a threat to them. Though, a meliscore will always hiss out a warning before attacking. When riled, it curls into a tight, armored ball like an armadillo and rolls into its foe. After flatting the unfortunate victim, the monstrosity unfurls and proceeds to rip and tear it to shreds.


Plated Meliuscore

Huge monstrosity, unaligned

Armor Class 16 (Natural armor)

Hit Points 76 (8d12 + 24)

Speed 30ft

Burrow 10ft

Str 18 Dex 9 Con 17 Int 4 Wis 10 Cha 6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 9

Languages-

Challenge 6 (2300 XP)

Armored Roll.

As a bonus action, the plated meliuscore curls itself into a tight ball, propels itself forward, and takes the Dash action. While moving in this way the monstrosity gains +4 AC.

Befouled Blood.

The plated meliuscore is immune to all diseases.

Berserk.

Whenever the plated meliuscore starts its turn with 40 hit points or fewer, roll a d6. On a 6, the plated meliuscore goes berserk for the next minute. On each of its turns while berserk, the plated meliuscore attacks the nearest creature it can see. While berserk the plated meliuscore has Advantage on all attacks.

Once the plated meliuscore goes berserk, it continues to do so until a minute has passed or there are no foes in sight, it is killed or regains all its hit points. If it takes damage while still at 40 hit points or fewer, the plated meliuscore might go berserk again.

Charge.

If the plated meliuscore removes at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 13 (3d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Bite:

Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 20 (3d10 + 4) piercing damage. In addition, the creature must succeed on a DC 14 Constitution save or be Poisoned for the next minute and contracts Sewer Plague. At the start of each turn, a poisoned creature may repeat this save, effect ending on success.

Slam:

Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

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