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Lake Cephalon




A teardrop-shaped arthropod, the cephalon inhabits freshwater lakes and primarily feeds off of fish and smaller mammals. However, they have been known to attack larger creatures and even humanoids if the chance arises. The typical lake cephalon is off-white in color with dingy, brown patches depending on the water quality of their habitat. Their segmented shell is festooned with barbed spikes to deter other predators. The creature can roll up into ball, covering its softer flesh with the armored plates to ward off lethal attacks.

Lake Cephalon

medium beast, unaligned

Armor Class 16

Hit Points 38 (7d8 + 7)

Speed 30ft

Swim 30ft

Str 18 Dex 13 Con 13 Int 2 Wis 9 Cha 6

Senses darkvision 60 ft., passive Perception 9

Languages-

Challenge 1 (200 XP)

Amphibious.

The lake cephalon can breathe both on land and in water.

Antennae.

As long as the lake cephalon is not incapacitated it cannot be surprised and has advantage on initiative rolls.

Spiny Shell.

If a creature grapples the lake cephalon or strikes it with an unarmed attack the creature takes 4 (2d4) piercing damage

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d8 + 4) piercing damage

Reactions

Volvation.

The lake cephalon rolls into a ball of armored plates to defend against an attack that would hit it and adds 4 to its AC. This bonus remains until the end of the lake cephalon's next turn. While enrolled the lake cephalon cannot take actions or bonus actions, but may move at half speed.

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