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Goldbrine




Mortals find it hard to gaze upon the glory of this celestial. Some say that it shimmers with a golden light not meant for the eyes of the living, others claim the perfection of its body is so painful that humanoid minds simply cannot comprehend it. Oddly, though, the goldbrine may not have a body as we know it at all. Those that have the willpower to perceive its form describe a tall seven-sided prism of golden crystal housed a humanoid set of likewise auric plate armor. The armor's helmet is molded after a beautiful face, it's breastplate muscled to physical perfection. Yet, neither actually attach to the goldbrine's elegant pauldrons, gauntlets, boots or greaves save by crawling strands of golden light emanating from the central crystal. Even the angel's wings are artificial, but immaculately articulated, constructs of gold. A single eye floats within the celestial's crystal core, drifting to whatever facet its focus is needed.


Civilization Killer. Sometimes a population is too wicked to live and that is when the goldbrine is dispatched to the mortal plane. The celestial takes no pleasure in reaping lives but does its duty with alien indifference. Those that survive the culling speak only of the impression of its glory and are thankful for being spared. Those that do not are either shredded by the goldbrine's wings or forever entombed in pillars of salt to dissuade those that might stray from righteousness.


Goldbrine

Large celestial, Lawful Good

Armor Class 18 (plate armor)

Hit Points 152 (16d10 + 64)

Speed 40ft

Flight 50ft

Str 18 Dex 14 Con 18 Int 16 Wis 16 Cha 18

Saving Throws Con +10, Cha +10

Damage Resistances cold, fire

Damage Immunities radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, petrified

Senses darkvision 120 ft., passive Perception 13 Languages All, telepathy 60 ft.

Challenge 17 (18000 XP)

Glory Incarnate.

When a creature that can see the goldbrine starts its turn within 30 ft. of the goldbrine, the goldbrine can force it to make a DC 18 Constitution saving throw if the goldbrine isn't Incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Blinded. Otherwise, a creature that fails the save begins to lose its sight and is Incapacitated. The Incapacitated creature must repeat the saving throw at the end of its next turn, becoming Blinded on a failure or ending the Effect on a success. The blindness lasts until the creature is cured by the Restoration spell or other magic.


Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the goldbrine until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

Magic Resistance.

The celestial has Advantage on saving throws against spells and other magical effects.

Magic Weapons.

The goldbrine's weapon attacks are magical.

Actions

Multiattack.

The goldbrine makes 2 wing slash and 2 pinion attacks as one action.

Wing Slash.

Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 14 (3d6+4) slashing damage.

Pinion.

Ranged Weapon Attack: +8 to hit, Range 100/300 ft., one creature. Hit: 9 (2d6+2) piercing damage. In addition, the creature must succeed on a DC 18 Strength save or be restrained. At the start of its turn, an affected creature may repeat this save with the effect ending on success.

Pillar of Salt.

The goldbrine targets a creature that it can see within 120ft and condemns it to an eternity of lonely torment. The creature must succeed on a DC 18 Constitution save. If the saving throw fails by 5 or more, the creature is instantly Petrified. Otherwise, a creature that fails the save begins to turn to stone and is Restrained. The Restrained creature must repeat the saving throw at the end of its next turn, becoming Petrified on a failure or ending the Effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic.

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