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Giant Beaver




Measuring six feet in length when including its wide, flat tail, the giant beaver is normally a docile creature. Like its smaller cousins the beaver prefers to be left alone, but the dams it builds along the resulting lumber depletion often causes problems for downstream communities. This, along with its rich fur, makes the giant beaver a tempting target for unscrupulous hunters. However, poachers then have to figure out how to deal with its bite as dangerous any great sword and its tail as strong as a flail.

Giant Beaver

medium beast, unaligned

Armor Class 11

Hit Points 19 (3d8 + 6)

Speed 30ft

Swim 40ft

Str 12 Dex 13 Con 14 Int 2 Wis 12 Cha 7

Skills Perception +3

Senses darkvision 60ft, passive perception 13

Languages-

Challenge 1/2 (100 XP)

Hold Breath.

The giant beaver can hold its breath for 30 minutes.

Siege Monster.

The giant beaver deals double damage to objects and structures.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Tail Slap.

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. In addition, the creature must succeed on a DC 11 Constitution save or be stunned until the end of its next turn.

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