While just under 10 feet tall, most of this crustacean's height comes from its spindly, spider-like legs. Its black shell is lit from underneath by hundreds of nodes of unnatural heat. This grants the firewalker an appearance not unlike a smoldering hunk of coal. The ground ends up scorched where the creature walks. A trio of stalks end in deep-red eyes at the front of the monstrosity. Massive crab claws clack and spark in anticipation of a fresh, hot meal.
Firewalker
Large monstrosity, unalignment
Str 17 Dex 12 Con 16 Int 3 Wis 10 Cha 4
Senses passive Perception 10
Languages-
Long Legs.
The firewalker's movement is not effected by difficult terrain. Due to the scorched earth its tracks leave behind, creatures gain Advantage on Wisdom (Survival) to track a firewalker.
Burning Grasp.
If a creature end its turngrappled by the firewalker it must succeed on a DC 14 Constitution save or take 14 (4d6) fire damage.
Actions
Multiattack.
The firewalker makes two claw attacks as one action
Pincer.
Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 14 (3d6 + 3) bludgeoning damage and . In addition the creature is grappled, DC 14 providing at least one pincer is not currently grappling a creature. The firewalker may grapple up to two large or smaller creatures this way and loses one pincer attack for each creature it grappled.
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