Skip to main content

The Timberlands: Session Three

Session Three


Deeper into the Ziggurat


An untamed frontier. Dark cults. Fickle fey gods. Ravenous fiends. Nothing black powder and sorcery won't fix... . Timberlands Campaign Diary


After a brief respite the party of explorers struck back out into the winding halls of the ancient ziggurat once more. It wasn't long, though, before they realized that during their rest the ruin's guardians had awoken. In a room previously explored they ran into a wandering Abriter of Enuk'lun (reskinned Earth Elemental Myrmidon) and then in the adjoining hall a Watcher of Enuk'lun (reskinned flameskull) assailed them. Beaten and burned the heroes moved with great caution, voiding further constructs and undead as best they could.


They discovered a crystal sculpture of the sorcerer-king Enuk'lun, in all his glory with one foot up on a pyramid of his rival's skulls. The sculpture had a hand outstretched in an odd way and a trace of conjuration magic upon it. They only discovered its purpose further in the dusty halls. First, however, they investigated a now-dry ritual bathing room adorned with lewd statues of nubile men and women for supplicants to hang their clothing on. Much to the half-orc Oyrm's chagrin, the various oils and tinctures stored there had long since soured.


From there they came across the room of prophecy, which Orym was compelled to find from an earlier trap's geas. In the middle of the room was the corpse of a prophet fallen on his own sword. The cadaver held an unrolled scroll in hand and a sinister spellbook on his hip. While the scroll was in the Tongue of Enuk'lun as soon as Orym lifted it the ink shifted in front of his eyes into orcish. The strange prophecy read "The End of Time: And so the Temple will fall and with it the Glory of Enuk'Lun. Without His kingly gaze Ruin will sweep across the forests and plains like a Swarm of Wasps. Every citizen will be Ruin's nest. Every city, Ruin's food. History will end. Silence will follow it once the Weeping Masses are Reaped."


Three unbroken hands clasped three other prophecies, but the heroes have yet to unseal them. Orym knows he must break open the second, but is not sure which it is. The other three titles read the following: There is Always a Crop, The Greatest Blasphemy is the Truth, and The Ending from Beginnings.


However, Sykes the rouge discovered one of the massive skulls hid a secret door and tunnel behind. Following the trap-laden tunnel led to a secret treasure room guarded by three Blades of Enuk'Lun (reskinned Helmed Horror). Among the gems and jewels as another crystal statue of the sorcerer-king Enuk'lun along with an amulet stamped with his grim visage. They realized the amulet could activate the statue which would teleport them to different spots in the ziggurat. However, by then the heroes were wounded and exhausted all so they elected to settle in for a long rest in this safest of spots. The wizard, Siegfried, took the time to read over the spellbook and discovered it held ancient blood rituals.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...