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Strigiarpy




Large eyes stare from a flat, but feminine, face and the very scent of dread drifts from the feminine abomination. The strigiarpy's head is covered with feathers that come to a sever widow's peak with horn-like plumes flaring from their temples. Their forelimbs are owl-like wings attached to a humanoid's chest covered with a brown and white downy. Its legs are that of a raptor bird, though with five-fingered claws.


Beastly Cousins. Scholars debade on if the strigiarpies are actually related to true harpies at all. At first blush, the bipedeal raptors resemble that cursed species. However, they are but feral creatures that are only capable of animal cunning and not a hint of speech. Nor do they have functional hands. Instead of a bewitching voice, the strigiarpies' screech sythes the psyche of those that hear it. They also produce a stench which causes irrational fear in those that catch it.

Strigiarpy

medium monstrosity, chaotic evil

Armor Class 11

Hit Points 38 (7d8 + 7)

Speed 20ft

Flight 40ft

Str 12 Dex 13 Con 12 Int 4 Wis 10 Cha 14

Skills Perception +3

Damage Resistances necrotic

Languages-

Challenge 1 (200 XP)

Dreadful Malodor.

Any creature other than a strigiarpy that starts its turn within 5 feet of the strigiarpy must succeed on a DC 12 Constitution saving throw or be frightened until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all strigiarpies for 1 hour. Creatures immune to the poisoned condition are immune to this ability.

Flyby:

The strigiarpy doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.

Keen Senses.

The screecher has Advantage on Wisdom (Perception) checks using hearing or sight.

Actions

Claws:

Melee Weapon Attack: + 3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) slashing damage.

Schisming Screech (Recharge 6).

The strigiarpy targets a creature that can hear and that the strigiarpy can see within 10 feet with hateful shriek. The creature must succeed on a DC 12 Wisdom save or 10 (3d6) psychic damage.

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