Carved from bone and stained by the blood of the hunted and butchered, the war mask depicts the representation of a snarling, horned beast not of this world. The construct floats on a sulfurous cloud with strands of woven fur and feathers trailing behind it. Yellow orbs fill the eyeholes when viewed from the front, but no trace can be seen of the organs from behind. The war mask's gaze fills with ecstatic intensity whenever prey is near.
Hunters' Hounds. War masks are produced by foolish mortals loyal to the Lodgemaster, its parts reaped from the beasts, humanoids and monstrosity the lodge slays. Through prolonged ritual the fetishes are imbued with fiendish power and bound to questioningly serve the organization. The constructs do this by magically marking the hunted and sharing the insight with a nearby lodge member. They can also manifest poisoned-tipped darts out of thin air to slow the prey down.
War Mask
tiny construct, lawful evil
Flight 40ft (hover)
Str 1 Dex 14 Con 13 Int 5 Wis 11 Cha 5
Condition Immunities Frightened, Poisoned, Prone
Damage ImmunitiesPoison
Senses darkvision 60ft, passive Perception 10.
Innate Spellcasting (at will):
The war mask can innately cast Hunter's Mark. Its innate spellcasting ability is Wisdom with a spell DC of 10.
Actions
Spit Dart:
Ranged Weapon Attack: +4 to hit, reach 30/60ft., one target. Hit: 1 piercing damage. In addition, the creature must succeed on a DC 11 Constitution save or are Slowed for the next minute. A slowed creature's speed is reduced by half and on each of its turn it may take either a bonus action or action but not both. At the end of each of its turns a slowed creature may repeat this save, effect ending on success.Creatures that are immune to the poisoned condition are immune to this effect.
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