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Gossamurder




Most butterflies drink flower nectar to survive but resort to sucking the putrid juices of a corpse instead of starving. Not so with the gossamurder. The dog-sized insect eschews ambrosia all together in favor of rancid blood. Its dappled wings are dotted with purple splotches, antenna adorned with barbs. Most would say its body resembles a spider more than a butterfly.

Ill Omen. Soldiers consider a sighting of a gossamurder feeding on a corpse a forewarning of tragedy. They will often simply refuse to fight until the insect is caught and burned to ash. If the gossamurder gets away it is not unheard of for a commander to retreat to a different position entirely rather than ruin the morale of his troops.

Gossamurder

small beast, unaligned

Armor Class 14

Hit Points 27 (5d6+10)

Speed 10ft

Flight 30ft

Str 5 Dex 18 Con 15 Int 2 Wis 11 Cha 4

Condition Immunities Poisoned

Damage Resistances Necrotic, Poison

Senses darkvision 60ft, passive Perception 10.

Languages -

Challenge 2 (450 XP)

Culling.

The gossamurder is attracted to creatures closest to death. If there is a creature with less than half of its maximum hit points remaining within 30ft of the gossamurder the insect has Advantage attacking that creature, but disadvantaging attacking any other creature.

If there is more than one creature with less than half of its maximum hit points remaining within 30ft the gossamurder's Culling Advantage only applies to which of those creatures has the fewest hit points, unless they are tied.

Mortality Sense.

The gossamurder automatically senses any creature that is less than half its maximum hit points within 60ft.

Actions

Bite:

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage. In addition, the creature must succeed on a DC 12 Constitution save or be Paralyzed for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on success. Creatures that are immune to poison are immune to this secondary effect.

Spit Poison.

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 7 (2d6) poison damage.

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