Galvanically powered and piecemeal, the rattling skeleton lurches toward its victim with uneven steps as lances of crimson lighting lick nearby surfaces. The undead's body is constructed by mismatched bones from a handful of corpses with sigil-etched manacles floating around its wrists. Long chains snake away from the skeleton's shackles, writhing on waves of electrical fury.
Gothic Instrument. Each rattling skeleton is tuned by its creator to fit a particular eerie chord. Thus when assembled, a clutch of the crackling corpses creates a grisly song that can rout an enemy formation before the battle even really begins. As skeletons fall the song becomes a discordant, uneasy mess that grates on the nerves just as much, if not more so, than the initial tune.
Skeletal Conductor. Every orchestra needs a leader, even one as morbid as an ensemble of rattling skeletons. A rattling conductor appears much like its fellows, save its bones are fused to a lattice of accursed chains. While the band leader doesn't make nearly as much noise as the rest of the grim group, it's presence amplifies the mind-bending effects of the overall sound. Due to the increased voltage bouncing within its ribcage, the skeletal conductor can also provide a devastating crescendo when needed.
Rattling Skeleton
medium undead, lawful evil
Str 10 Dex 15 Con 12 Int 6 Wis 8 Cha 10
Damage Immunities Poison
Damage Resistances Lightning, Thunder
Damage Vulnerabilities Bludgeoning
Senses darkvision 60ft, passive Perception 9.
Macabre Music.
The rattling skeleton's disconnected bones constantly clink off of one another while its electrified fetters spark and rattle. If a creature begins its turn within 10ft of the rattling skeleton and is not deafened they must succeed on a DC 10 or be Frightened until the start of its next turn. In addition, the rattling skeleton gains Disadvantage on Stealth checks.
Actions
Charged Chain:
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) electricity damage.
Skeletal Conductor
medium undead, lawful evil
Str 10 Dex 16 Con 14 Int 6 Wis 9 Cha 15
Damage Immunities Poison
Damage Resistances Lightning, Thunder
Damage Vulnerabilities Bludgeoning
Senses darkvision 60ft, passive Perception 9.
Macabre Maestro.
In the skeletal conductor's presence, the ghastly tune rattling skeleton's produce is more effective. If a creature begins its turn within 10ft of a rattling skeleton that is within 30ft of a skeletal conductor and is not deafened they must succeed on a DC 12 or be Frightened until the start of its next turn. If a creature fails this save by 5 or more they are Restrained as well as Frightened.
Actions
Multiattack:
A skeletal conductor makes two charged chain attacks as one action.
Charged Chain:
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) electricity damage.
Marching Orders (1/day):
Each rattling skeleton that is within 30ft of the skeletal conductor, can hear it, and not already affected by Marching Orders can immediately use their reaction to make the Dash action. The skeletal conductor may then make an one attack as a bonus action.
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