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Mortuary Scamp




While just around two-feet tall, the mortuary scamp can frighten foes many times its height. In fact, the mottled fey works very hard to drive its foes into a panic. Its eyes are reflective, like cats, and its skin is a scaley grey. Pointed ears flank its thin, bald head. Whenever the scamp grins it is out of malice and full of needle-teeth. The grim gremlin wears cloaks made from grave shroud tatters and the occasional burial ensemble stolen from a child's corpse.

Bump in the Night. Mortuary scamps stalk all manner of abandoned places of the dead from cemeteries to necropolises. These fey are drawn to such loci of sorrow and enjoy terrorizing and killing those foolish enough to poke around. They vandalize crypts and graves to gather trinkets and clothing for themselves, often forming mock courts following the style of those in the feywild.

If too much time passes without mortals to terrorize, the mortuary scamps will strike out at nearby villages and other habitations with nightly, horrific excursions. They may even move to a new graveyard or abandoned home amid a thriving population and slowly whittle it down for their twisted amusement.

Mortuary Scamp

tiny fey, chaotic evil

Armor Class 12

Hit Points 15 (6d4)

Speed 30ft

Str 4 Dex 14 Con 10 Int 7 Wis 8 Cha 14

Skills Stealth +4

Damage Resistances thunder, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silver

Condition Immunities Frightened

Senses darkvision 60ft, passive Perception 9.

Languages sylvan, broken common (mostly insults)

Challenge 1/2 (100 XP)

Camouflage:

If the mortuary scamp is in a graveyard, catacomb, or another stonework setting it has advantage on stealth checks.

Innate Spellcasting (at will):

The mortuary scamp can innately cast Dancing Lights and Chill Touch. Its innate spellcasting ability is Charisma (DC 12 +4 to hit with spell attacks).

Actions

Bite:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Claws:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Spook (Recharge 6):

If no enemy creature can see the mortuary scamp it may instantly teleport to a point anywhere within 30ft that no enemy creature can see, including inside containers and behind doors. The mortuary scamp cannot end up in solid space. Whenever the mortuary scamp uses this ability whispered, sinister giggling fills the air.

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