Skip to main content

Mote Weaver




Resting atop a nest of wooden legs, the mote weaver’s core is a rot-dessicated gourd riddled with seeping holes with the appearance of weeping eyes. Captured starlight glitters cold within the squash and carries with it motes of stolen fate which power both the construct and its magic. As one might expect, a crude grin has been carved in the gourd and filled with sharpened bone. Whatever meat the mote weaver consumes is incinerated by its inner-light. Its uncanny limbs resemble those of the harvestman who employ them, though it always has more than eight and an odd number at that.

Insidious Whisperer. Empowered by stars of ill-portent the mote weaver enjoys manipulating those it encounters toward their doom. The construct lures the innocent from their homes so they can be snatched by pluckers or abused by other fey. It might convince a maid to fill her water at a bank where a clutch of snakes are hidden, or stoke the embers of rage in a drunk husband’s breast as he staggers home late. Worse yet, it can focus its stolen power to ensure terrible outcomes. An adder's bite is instilled with luck, while the unlucky victim’s fortune takes a downturn at the same time.

Mote Whisperer

Small construct, chaotic evil

Armor Class 15

Hit Points 65 (10d8 + 20)

Speed 30ft

Climb 30ft

Str 6 Dex 16 Con 15 Int 14 Wis 8 Cha 15

Skills Deception +4, Persuasion +4, Stealth +5

Dammage Immunities radiant

Damage Resistances thunder, lightning

Condition Immunities blinded, charmed, exhaustion, paralyzed, petrified, poisoned

Senses darkvision 60ft, passive Perception 9.

Languages common, dwarven, elvish, sylvan; telepathy 60ft

Challenge 4 (1,100 XP)

Death Throes:

When the mote weaver dies, it explodes in a burst of searing starlight. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save and is outlined in starlight granting attacks against the creature Advantage for the next minute. On success, a creature takes half as much damage and is not outlined.

Innate Spellcasting:

The mote weaver’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). it can innately cast the following spells, requiring no material components:

At Will: cause fear, detect thoughts, hunter's mark, moonfire

Actions

Bite:

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (1d10+3) piercing damage plus 3 (1d6) radiant damage.

Wax:

The mote weaver may instill a creature it can see within 60ft with good luck. The creature gains 1d4 to all attack rolls, saving throws, and skill checks until the start of the weaver’s next turn.

Reactions

Wane:

After using Wax the mote weaver must use Wane on a creature it can see within 60ft with bad luck. That creature musty succeed on a DC 12 Charisma save or subtract 1d4 from all attack rolls, saving throws, and skill checks until the start of the weaver’s next turn.

Optional Rule: Star Squash Soup. The fragments of the mote weaver's gourd still carry a faint trace of captured fate after death. It can be boiled down into a soup that once consumed grants a creature the ability to gain Advantage on one roll of their choice before the next moonrise. A single mote weaver can product 1d4 servings of star Squash Soup after death. Preparing Star Squash Soup is a DC 12 Intelligence (Cook's Utensils) or DC 15 Wisdom (Survival) check.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned