Skip to main content

Waning Chevalier




Nobles of the Waning Court - The beauty of ripe fruit blended with the breach within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.

While there are many fey who share a drop of royal blood with the King in Amber this warrior is a cut above the rest. As haughty as it is alien, the knight of the waning host represents the lowest strata of the entitled waning nobles. Proven worthy after countless battles, or through courtly guile, the waning chevalier is gifted a throneshard sword to go along with its status. From there the fey may become a battlefield commander, a lone and questing antagonist, or devious coutier. The last is by far the deadliest. While the chevalier is clad in eldritch leathers like other soldiers of the host it is also adorned with a motley of accessories befitting its knightly order and personal trophies. One knight might bear a gossamer tabard clipped into place by the finger bones of a troublesome, but vanquished rival. The next wears pauldrons of exotic chitin and a cape woven from hair strands stolen from their amorous conquests. No matter the particulars of its eccentric appearance the waning chevalier is a terrible force to behold on the material plane.

Aberrant Poise. The waning chevalier moves like a creature from another world, because that’s exactly what it is. Between centuries of battles and tournaments and the fey’s unnatural nature, the gallant drifts through the thickest of melees as of it was attending a boisterous fete instead. The chevalier engages foes at its leisure and for its amusement. Along the way, it skirts around the blows of lesser enemies and can even temporarily jaunt through the ethereal plane to arrive where it desires. When pressed by betters to dispatch fodder the bored fey does so with brutal alacrity so it may return to its personal pursuits as soon as possible.

Lax Organization. Oath-bound to a particular waning prince the chevalier technically belongs to the order associated with that archfey. These are loose-knit companies who only come together to carouse during tournaments, brawls among one another, or when the waning prince orders them to war. The rest of the time the knights are left to their own whims and schemes. However, if a fey asks for aid of any sort from another of its order they are never denied. To that, however, the chevalier rarely asks for anything taxing from its fellows out of fear they will be asked for something of equal value in the future.

Throneshard sword. The waning chevalier is gifted an elegant, curved shard of amber befitting their title. These strange weapons are hewn from the King Under Amber's prison and sculpted into lethal blades. As an artifact of the feywild, thornshard swords do not last long in the hands of mortals, crumbling to dust in a matter of hours once its true owner is dead. No matter how many such weapons are made, the King Under Amber's prison never decreases in size. Legend holds it that one day the regent's encasement will crack, and every waning chevalier fears that doom coming to pass.

Waning Chevalier

Medium Fey, lawful evil

Armor Class 17 (studded leather armor)

Hit Points 161 (17d8 + 85)

Speed 30ft

Str 14 Dex 20 Con 20 Int 12 Wis 16 Cha 18

Saving Throws Con +9, Char+8

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses darkvision 120ft, passive Perception 13.

Languages common, sylvan.

Challenge 10 ( 5900 XP)

Aura of Arrogance:

If a creature misses the waning chevalier with an attack the creature has disadvantage on attacks against that waning chevalier until the end of their next turn.

Ephemeral Mien:

The waning chevalier ignores difficult terrain when moving. If the fey provokes an opportunity attack it may use its bonus action to gain a +2 armor class until the start of its next turn.

In addition once per day, the waning chevalier may move as if it has cast the spell Misty Step. However, its speed then becomes 0 until the end of their next turn.

Magic Resistance:

The fey has advantage on saving throws against spells and other magical effects.

Order Abilities:

Actions

Multiattack:

The waning chevalier can make two throneshard sword attacks as one action.

Throneshard Sword:

Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6+5) slashing damage.

Deadwood Lance:

Melee Weapon Attack: +9 to hit, reach 10ft., one target.

Hit. 12 (1d12+5) peircing damage.

Order Actions::

Bonus Actions

Prideful Stride:

If the waning chevalier reduces a creature to 0 hit points with an attack they may immediately use the dash action as a bonus action. If the fey is mounted it may grant this ability to its mount instead.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...