Skip to main content

Waning Chevalier




Nobles of the Waning Court - The beauty of ripe fruit blended with the breach within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.

While there are many fey who share a drop of royal blood with the King in Amber this warrior is a cut above the rest. As haughty as it is alien, the knight of the waning host represents the lowest strata of the entitled waning nobles. Proven worthy after countless battles, or through courtly guile, the waning chevalier is gifted a throneshard sword to go along with its status. From there the fey may become a battlefield commander, a lone and questing antagonist, or devious coutier. The last is by far the deadliest. While the chevalier is clad in eldritch leathers like other soldiers of the host it is also adorned with a motley of accessories befitting its knightly order and personal trophies. One knight might bear a gossamer tabard clipped into place by the finger bones of a troublesome, but vanquished rival. The next wears pauldrons of exotic chitin and a cape woven from hair strands stolen from their amorous conquests. No matter the particulars of its eccentric appearance the waning chevalier is a terrible force to behold on the material plane.

Aberrant Poise. The waning chevalier moves like a creature from another world, because that’s exactly what it is. Between centuries of battles and tournaments and the fey’s unnatural nature, the gallant drifts through the thickest of melees as of it was attending a boisterous fete instead. The chevalier engages foes at its leisure and for its amusement. Along the way, it skirts around the blows of lesser enemies and can even temporarily jaunt through the ethereal plane to arrive where it desires. When pressed by betters to dispatch fodder the bored fey does so with brutal alacrity so it may return to its personal pursuits as soon as possible.

Lax Organization. Oath-bound to a particular waning prince the chevalier technically belongs to the order associated with that archfey. These are loose-knit companies who only come together to carouse during tournaments, brawls among one another, or when the waning prince orders them to war. The rest of the time the knights are left to their own whims and schemes. However, if a fey asks for aid of any sort from another of its order they are never denied. To that, however, the chevalier rarely asks for anything taxing from its fellows out of fear they will be asked for something of equal value in the future.

Throneshard sword. The waning chevalier is gifted an elegant, curved shard of amber befitting their title. These strange weapons are hewn from the King Under Amber's prison and sculpted into lethal blades. As an artifact of the feywild, thornshard swords do not last long in the hands of mortals, crumbling to dust in a matter of hours once its true owner is dead. No matter how many such weapons are made, the King Under Amber's prison never decreases in size. Legend holds it that one day the regent's encasement will crack, and every waning chevalier fears that doom coming to pass.

Waning Chevalier

Medium Fey, lawful evil

Armor Class 17 (studded leather armor)

Hit Points 161 (17d8 + 85)

Speed 30ft

Str 14 Dex 20 Con 20 Int 12 Wis 16 Cha 18

Saving Throws Con +9, Char+8

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses darkvision 120ft, passive Perception 13.

Languages common, sylvan.

Challenge 10 ( 5900 XP)

Aura of Arrogance:

If a creature misses the waning chevalier with an attack the creature has disadvantage on attacks against that waning chevalier until the end of their next turn.

Ephemeral Mien:

The waning chevalier ignores difficult terrain when moving. If the fey provokes an opportunity attack it may use its bonus action to gain a +2 armor class until the start of its next turn.

In addition once per day, the waning chevalier may move as if it has cast the spell Misty Step. However, its speed then becomes 0 until the end of their next turn.

Magic Resistance:

The fey has advantage on saving throws against spells and other magical effects.

Order Abilities:

Actions

Multiattack:

The waning chevalier can make two throneshard sword attacks as one action.

Throneshard Sword:

Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6+5) slashing damage.

Deadwood Lance:

Melee Weapon Attack: +9 to hit, reach 10ft., one target.

Hit. 12 (1d12+5) peircing damage.

Order Actions::

Bonus Actions

Prideful Stride:

If the waning chevalier reduces a creature to 0 hit points with an attack they may immediately use the dash action as a bonus action. If the fey is mounted it may grant this ability to its mount instead.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned