Skip to main content

Relict Minion: Advanced Tallow




In its natural form, a tallow is a humanoid figure of around six feet in height with blocky features. Its waxen skin holds an oily sheen, broken here and there by a wire framework beneath. Its hair is nothing more than a mess of candle wicks, and its eyes are glazed marbles. While the tallow is genderless it adopts whatever sex The Relict assigns to it and dress accordingly. When the construct assumes the appearance of another race its pallid flesh bubbles and pops while reshaping into what it desires.

Tallow Abettor

Older, and slightly more powerful than their kin tallow abettors have live enough of a life for the Relict to give them nigh-autonomy. Abettors are given a clutch of younger tallow to command and look after. In addition, the Relict assigns them a general task and/or area to operate in. The abettors do everything they can to make Mother proud.

Tallow Wicked

The longer a tallow exists, the more potent the magic which animates them becomes. As a wickeds, the tallow's control over its inner heat reaches a point where it can us it too attack others with a torrent of flame. Likewise, the wicked has years of talent and training behind it, making it a more formidable adversary by its skills alone.

Chain of Command. Elevated by its newfound magic the wickeds takes command of the tallow beneath it, including abettors. Not one of the waxen gripes about this arrangement for it is the order that the Relict has dictated and mother is infallible. A wicked is usually in charge of a city's worth of their kin, though metropolises may have a few assigned by district. Thanks to a strict hierarchy wickeds do not scheme against one another, at least openly. It is not unheard of for them to make subtle manipulations against one another such as redirecting heroes toward a rival for example. Likewise, wickeds often stymie abettors on the cusp of blossoming into their magic to keep their ranks 'unsullied' by the unworthy.

Tallow Abettor

medium construct, lawful evil

Armor Class 14 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 30ft

Str 15 Dex 12 Con 14 Int 9 Wis 8 Cha 16

Skills Deception +5, Perception +1

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Damage Resistances fire, poison

Senses darkvision 60ft, passive Perception 10.

Languages common, ignan.

Challenge 3 (700 XP)

Amorphous:

The Tallow can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting:

The tallow is a 1st level spellcaster. The tallow can innately cast fire bolt and produce flame without needing spell components, Its innate spellcasting ability is Charisma (DC 13, +5 to hit with spells.)

Subsume:

The tallow can absorb a tiny piece of equipment into its body, or take a subsumed piece of equipment out of its body as a bonus action.

Surprise Attack:

If the tallow surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack:

The abettor makes two attacks as one action.

Battle Axe:

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8+2) slashing damage, or 8 (1d10+2) slashing damage if wielded two-handed.

Dagger:

Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Crossbow:

Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Malleable Features.

As an action, the tallow can transform its appearance or revert to its natural form. This cannot exactly duplicate an individual but grants the tallow advantage on Deception checks to imitate an individual or conceal its true nature. When the tallow dies it reverts to its natural form. If a tallow suffers 5 or more fire damage in a single attack it reverts to its natural form until the start of its next turn, at which point its transformed appearance re-solidifies.

The tallow can assume a shape that is either Medium or Small. It can change its weight, facial features, the sound of its voice, hair length and any other distinguishing characteristics. It can appear as a member of any humanoid race, though its statistics never change. Its clothing and other equipment do not change.


Tallow Wicked

medium construct, lawful evil

Armor Class 15 (natural armor)

Hit Points 71 (11d8 + 22)

Speed 30ft

Str 16 Dex 12 Con 14 Int 10 Wis 10 Cha 16

Skills Deception +6, Perception +3

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Damage Resistances fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60ft, passive Perception 10.

Languages common, ignan.

Challenge 5 (1800 XP)

Amorphous:

The Tallow can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting:

The tallow is a 3rd level spellcaster. The tallow can innately cast spells without needing spell components, Its innate spellcasting ability is Charisma (DC 14, +6 to hit with spells.)

At will: create bonefire, firebolt, produce flame

3/day: burning hands

Subsume:

The tallow can absorb a tiny piece of equipment into its body, or take a subsumed piece of equipment out of its body as a bonus action.

Surprise Attack:

If the tallow surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack:

The wicked makes two attacks as one action.

Battle Axe:

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+3) slashing damage, or 9 (1d10+3) slashing damage if wielded two-handed.

Heavy Crossbow:

Ranged Weapon Attack: +4 to hit, range 80/320ft., one target. Hit: 8 (1d10 + 2) piercing damage.

Malleable Features.

As an action, the tallow can transform its appearance or revert to its natural form. This cannot exactly duplicate an individual but grants the tallow advantage on Deception checks to imitate an individual or conceal its true nature. When the tallow dies it reverts to its natural form. If a tallow suffers 5 or more fire damage in a single attack it reverts to its natural form until the start of its next turn, at which point its transformed appearance re-solidifies.

The tallow can assume a shape that is either Medium or Small. It can change its weight, facial features, the sound of its voice, hair length and any other distinguishing characteristics. It can appear as a member of any humanoid race, though its statistics never change. Its clothing and other equipment do not change.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...