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Anathema




The anathema's putrid guts spill out of its sliced-open torso as it stumbles after its victim. With its lurching steps lingers a miasma comprised of gloom and misfortune. Its open, disgusting wound goes deeper though, deep into the weave of fate itself. The undead horror is a thing that should not be, sliced from its destiny by fey magic. Its unnatural state drains the world around it.

Anathema

Medium undead, chaotic evil

Armor Class 14 (natural armor)

Hit Points 93 (11d8 + 44)

Speed 20ft

Str 16 Dex 12 Con 18 Int 6 Wis 14 Cha 5

Damage Immunities necrotic, poison

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses darkvision 60ft, passive Perception 12.

Languages understands sylvan but cannot speak.

Challenge 5 (1800 XP)

Fortune Gorger:

If an enemy creature misses the anathema with an attack roll against or fails to save against one of the anathema's effects the undead horror gains advantage on all of its attacks and saving throws until the end of the next turn.

Tragic Gloom:

Light sources dim by one step when within 10ft of an anathema, even direct sunlight which becomes dim light. When a creature that is not a construct, fey or undead first enters this gloom or starts their turn within it they must succeed on a DC 14 Wisdom save or subtract 1d4 from all attack rolls and saves until the start of their next turn.

Actions

Multiattack:

The anathema can make two slam attacks as one action.

Slam:

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.

Intestinal Whip:

Melee Weapon Attack: +6 to hit, reach 15ft., one target. Hit: 8 (2d4 + 3)slashing damage plus 7 (2d6) acid damage.

Gloom Surge (Recharge 6):

Any creature that currently is effected by the anathema’s Tragic Gloom ability that the anathema can see and that is within 60 ft must succeed on a DC 14 Constitution save or be unable to take both bonus actions and reactions for the next minute. In addition, the anathema deals an addition 3(1d6) necrotic damage on each successful hit against creatures who failed this save for the duration of the effect. At the end of each of its turn an effected creature may repeat this save, the effect ending on success.

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