Once an implement vital to keeping a community fed, the fallower is a plow imbued with destructive magic and a murderous purpose. Its wheels are stained red with blood and rust, the wooden beam riddled with scraps of hair and shards of broken bones. Blasphemous runes sizzle across the plowshare making it something akin to a sword it was never meant to be. The construct doesn’t need any livestock accompaniment as it can propel itself on alien hate alone. However, it is not uncommon to have it paired with a corpseshoes or two for maximum impact.
Mechanized Starvation. While not employed against a keep’s walls, fallowers serve a sinister purpose during siege warfare. Besides murdering whatever farmers and livestock they come across the plows produce an eruption of fallowed land behind them. Within an afternoon a handful of these constructs can obliterate a barony’s food supplies ahead of a dark army's arrival. Often they are left to patrol the devastated countryside and deal with refugees searching for any scrap of food while central bastions are besieged.
Fallower
Medium construct, unaligned
Str 20 Dex 9 Con 15 Int 2 Wis 11 Cha 3
Damage Immunities Poison, Psychic
Damage Resistances
Bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Senses
blindsight 60ft (blind beyond), passive Perception 11
Charge:
If the fallower moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Slam:
Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
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