"Imagine being the last man alive in a city done in by the plague? No matter what you tried there weren't nothing you could do to stop it even though each of those souls relied on you to save their lives. That's what drove Saw Bones mad. Save, only 'bout half the town had shuffled off their mortal coils. The rest were sick with the plague, though, and the doctor knew where weren't no way he could stop it.
But he knew how he could stop their agony. So, the doctor went from house to house administering the sort of medicine where the patient goes to sleep and don’t' wake up. He used all the 'remedy' on those that were still strong enough to fight back. For the frail, he slit their throats with his scalpel. Said it were a mercy, he did.
Once that was done Saw Bones tried to rest. To his dismay he didn't get the plague, but oh was he sick with guilt. He decided to move on and spread his cure. The plague ravaged the kingdom far and wide back then. He finished off a handful of villages before the law caught up with him, swung him from a tree.
He still wears that noose. It keeps his crooked neck straight. A tattered great-coat hangs about Saw Bone's emaciated body. He gets his name from the bones that poke through both skin and fabric.
Armed with scalpel and syringe he stalks the back roads. Still looking to cure what everyone dies from; living. "
-Fossor Carvilius Graeme
Saw Bones
Medium undead, chaotic evil
Flight 30ft (hover)
Str 7 Dex 16 Con 12 Int 16 Wis 12 Cha 17
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Damage Immunities Cold, Necrotic, Poison
Damage Resistances
Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Senses
darksight 60ft, passive Perception 11
Ethereal Sight:
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement:
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting:
Saw Bones' innate spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). it can innately cast the following spells, requiring no material components::At will: Sleep, Toll the Dead
3/day each: Blindness/Deafness, Inflict Wounds
Actions
Multiattack.
Saw Bones makes two attacks.Spectral Scalpel:
Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10(2d6+3) necrotic damage. The creature may not benefit from healing until the start of Saw Bones' next turn.
Spectral Syringe:
Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10(2d6+3) necrotic damage. The creature must succeed on a DC 14 Constitution save or be poisoned for 1 minute.
Etherealness:
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Numbing Field (Recharge 6).
Saw Bones produces a chill of death in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 23 (5d8) cold damage on a failed save and dropping whatever items they are carrying. On success, a creature takes half-as-much damage and does not drop any items.
Comments
Post a Comment