Skip to main content

Carvilius Graeme




"Now, I know what you be thinking. Why is a ghost wandering about hunting other malevolent spirits? We restless folk ain't like a race, guild or nothing. Not all of us are evil neither.

See, among my people, there were folks called fossors. They were somewhere between gravedigger and priest. It was our duty to prepare bones for burial, make sure the right rites were done. That way they'd not rise to menace the living. I was in charge of one of our catacombs. Hell, I don't even remember what ruin its buried under now. Doesn't matter.

Let's just say I screwed up and screwed up bad. Hungry dead came storming out of those catacombs and devoured the grand city above it. I managed to stop it. Weren't easy. The folks that survived didn't care neither. Bound me still living in an iron box, craved curses all over it, and then they moved on to far away lands. Can't say that I blame them.

Save, I didn't come back full of darkness and hate like most spirits do. Nah. I got a duty that I failed once, and I don't intend to fail it again. Save, of course, ghosts ain't no good at fighting one another.

So, what do you say? Wanna put down some ghosts for glory or some wraiths for wealth? Trust me, I don't just know where all the bodies are buried but the treasure too."

-Fossor Carvilius Graeme

Carvilius Graeme

Medium undead, lawful good

Armor Class 13

Hit Points 119 (14d8 + 54)

Speed 0ft

Flight 40ft (hover)

Str 7 Dex 15 Con 18 Int 13 Wis 20 Cha 16

Skills: Deception +7, History +9, Insight +9, Persuasion +7

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Damage Immunities Cold, Necrotic, Poison

Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Senses darksight 60ft, passive Perception 17

Languages common

Challenge 10 (5900 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Grave Marker.

Carvilius knows the location of any undead within 60ft of him that isn't protected from divination magic. This sense covers both the Ethereal and Material Planes. Once per day the ghost may extend this up to 100 miles to search for a particular undead, provided he has heard a story or tale about the creature.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting:

The fossor's innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components::

At will: Bless, Calm Emotions, Detect Evil and Good, Gentle Repose, Guidance, Lesser Restoration, Protection from Good and Evil, Spare the Dying, Speak With Dead

1/day each: Geas, Greater Restoration, Hallow* Remove Curse

*When Carvilius finishes casting Hallow he is destroyed and returns to his crypt.

Tireless Servant:

Whenever Carvilius is destroyed he returns to unlife within his crypt exactly one year later at full hit points. The fosser can only be permanently destroyed if a caster uses Hallow to profane his crypt.

Actions

Multiattack:

Carvilius Graeme makes 2 attacks as one action.

Spade:

Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 21(5d6+3) necrotic damage.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...