Skip to main content

Waning Blade




Nobles of the Waning Court - The beauty of ripe fruit blended with the dread within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.

A rank and file warrior of waning court's armies, the waning blade advances into battle with a leering helm and chitin shield. The insect-like faceplate of its armor emanates supernatural fear; many a mortal has routed under its gaze before the fight even began. The fey's blade of blood ambler courses with bottled lighting, ready to sear as well as slice.

Despite being of regal blood the waning blades purpose is simple; follow orders and crush their lord's enemies. Too often the waning princes use the blades as cannon fodder, or pawns in skirmishes between one another merely to alleviate boredom. Of course, the ennobled generals involved claim these war games are used to keep their troops’ skill sharpened. Despite this grim fate, the soldiers carry a strong sense of honor, especially within their squads. Waning blades would gladly lay down their lives for one another while at the same time trying to one-up peer units.

Waning Blade

Medium Fey, lawful evil

Armor Class 18 (studded leather armor, shield)

Hit Points 127 (17d8 + 51)

Speed 30ft

Str 14 Dex 18 Con 16 Int 11 Wis 11 Cha 14

Saving Throws Con +6, Wis +3

Skills Animal Handling +5

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses darkvision 120ft, passive Perception 10

Languages common, sylvan.

Challenge 6 (2300 XP)

Magic Resistance:

The fey has advantage on saving throws against spells and other magical effects.

Pack Tactics:

The waning blade gains advantage on attack rolls against a creature if an ally is within 5ft of the target, and the ally is not incapacitated.

Actions

Multiattack

The waning blade makes 2 attacks as one action.

Amber Blade:

Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d8+4) slashing damage and 4 (1d8) lightning damage

Menancing Visage:

The waning blade makes two attacks. Alternatively, the fey may attack with its Amber Blade once and use its Menacing Visage once.

Reactions

Relentless Rally:

If an ally that the waning blade can see is hit by a melee attack and the fey is not engaged in melee it may move half of its speed toward that ally. In addition, if the waning blade is mounted the mount it may use its reaction to make the mount move half its speed toward that ally instead. This movement can provoke opportunity attacks.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...