Skip to main content

Waning Blade




Nobles of the Waning Court - The beauty of ripe fruit blended with the dread within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.

A rank and file warrior of waning court's armies, the waning blade advances into battle with a leering helm and chitin shield. The insect-like faceplate of its armor emanates supernatural fear; many a mortal has routed under its gaze before the fight even began. The fey's blade of blood ambler courses with bottled lighting, ready to sear as well as slice.

Despite being of regal blood the waning blades purpose is simple; follow orders and crush their lord's enemies. Too often the waning princes use the blades as cannon fodder, or pawns in skirmishes between one another merely to alleviate boredom. Of course, the ennobled generals involved claim these war games are used to keep their troops’ skill sharpened. Despite this grim fate, the soldiers carry a strong sense of honor, especially within their squads. Waning blades would gladly lay down their lives for one another while at the same time trying to one-up peer units.

Waning Blade

Medium Fey, lawful evil

Armor Class 18 (studded leather armor, shield)

Hit Points 127 (17d8 + 51)

Speed 30ft

Str 14 Dex 18 Con 16 Int 11 Wis 11 Cha 14

Saving Throws Con +6, Wis +3

Skills Animal Handling +5

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses darkvision 120ft, passive Perception 10

Languages common, sylvan.

Challenge 6 (2300 XP)

Magic Resistance:

The fey has advantage on saving throws against spells and other magical effects.

Pack Tactics:

The waning blade gains advantage on attack rolls against a creature if an ally is within 5ft of the target, and the ally is not incapacitated.

Actions

Multiattack

The waning blade makes 2 attacks as one action.

Amber Blade:

Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d8+4) slashing damage and 4 (1d8) lightning damage

Menancing Visage:

The waning blade makes two attacks. Alternatively, the fey may attack with its Amber Blade once and use its Menacing Visage once.

Reactions

Relentless Rally:

If an ally that the waning blade can see is hit by a melee attack and the fey is not engaged in melee it may move half of its speed toward that ally. In addition, if the waning blade is mounted the mount it may use its reaction to make the mount move half its speed toward that ally instead. This movement can provoke opportunity attacks.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...