Nobles of the Waning Court - The beauty of ripe fruit blended with the dread within autumn’s long shadows, every noble of the waning court is a vision to behold. Black, pupilless eyes dominate their fine-boned faces while sharp teeth lurk behind plush lips. The faeries’ ears are pointed like an elf’s, but slightly shorter. This is due to the antelope-like horns spiraling from their temples, the base of which are riddled with red-stained honeycombs. Waning court nobles wear their hair long, often braided with bones and sticks, and is a color of fall leaves. Their skin tone can best be described as bloodless. Commonly, these fey wear leathers cured of eldritch animals, cloaks made from a nightmare or displacer beast pelts, black iron plates, and amber adornments with petrified insects within. Most find their mien more savage than aristocratic. Stray direflies are their constant companions, always buzzing cryptic prophecies as they crawl about.
A rank and file warrior of waning court's armies, the waning blade advances into battle with a leering helm and chitin shield. The insect-like faceplate of its armor emanates supernatural fear; many a mortal has routed under its gaze before the fight even began. The fey's blade of blood ambler courses with bottled lighting, ready to sear as well as slice.
Despite being of regal blood the waning blades purpose is simple; follow orders and crush their lord's enemies. Too often the waning princes use the blades as cannon fodder, or pawns in skirmishes between one another merely to alleviate boredom. Of course, the ennobled generals involved claim these war games are used to keep their troops’ skill sharpened. Despite this grim fate, the soldiers carry a strong sense of honor, especially within their squads. Waning blades would gladly lay down their lives for one another while at the same time trying to one-up peer units.
Waning Blade
Medium Fey, lawful evil
Str 14 Dex 18 Con 16 Int 11 Wis 11 Cha 14
Skills Animal Handling +5
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 120ft, passive Perception 10
Magic Resistance:
The fey has advantage on saving throws against spells and other magical effects.
Pack Tactics:
The waning blade gains advantage on attack rolls against a creature if an ally is within 5ft of the target, and the ally is not incapacitated.
Actions
Multiattack
The waning blade makes 2 attacks as one action.Amber Blade:
Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d8+4) slashing damage and 4 (1d8) lightning damage
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