"Sure as the sun rises, the specter's name be a pun on her profession in life. Let me tell you though, there be nothing funny bout the Headmistress. Her victims don't laugh their heads off, be what I'm saying. If you catch my drift.
No one's quite sure who took her head, nor where they hid it. Only that they found it laying in a blasphemous circle burned into the chapel's floor. Folks didn't want nothing to do with the body, nor that now unhallowed place so they walled it up with her inside, pretended it didn't exist. Went on with their lives.
Not that they lived for long. Her spirit seeks her head, collecting others along the way. They don't fit her ever-bleeding neck, though. The Headmistress, she don't care. Though, she uses them all the same.
You think it'd be amusing seeing a man getting mauled by a clutch of severed heads. It ain't."
-Fossor Carvilius Graeme
The Headmistress
Medium undead, chaotic evil
Flight 40ft (hover)
Str 7 Dex 15 Con 12 Int 14 Wis 10 Cha 14
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Damage Immunities Cold, Necrotic, Poison
Damage Resistances
Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Senses
blindsight 30ft (blind beyond), passive Perception 10
Ethereal Sight:
The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Head to Head.
The headmistress' ranged attacks do not suffer disadvantage from being engaged in meleeIncorporeal Movement:
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Head Toss:
Ranged Weapon Attack: +6 to hit, range 15/30ft., one target. Hit: 16 (4d6+2) necrotic damage. If the target is a creature it must succeed on a DC 14 Dexterity save or take 7 (2d6) piercing damage each turn for 1 minute as the head chews on them. The target may repeat the save at the end of each turn, the head evaporating and the effect ending. For the duration of this effect, the Headmistress' blindsight extends an additional 30ft around the afflicted creature as long as they are on the same plane of existence, or if the Headmistress is in the ethereal plane.
Etherealness:
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
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