Skip to main content

Cleft Coachman




A twisted figure wrapped in servant finery the cleft coachman’s visage matches its name. The fey’s lower jaw juts several inches out from the face with bloodless lips barely covering the teeth beneath. Its nose sits like a wedge between deep-set eyes. The curve of its shoulders gives the appearance of a hunchback where none exists and its legs end in oversize hooves reminiscent of a swine’s. They often wear a flowing opera cape and fashionable hat atop a bald head. In one hand it clutches a whip fashioned from the hide of thunderchargers.

Sniveling Servants. The devotion and deference cleft coachmen show to Waning Nobles borders on sickening. They scrape and fawn over the lovely fey and allow any amount of abuse to be shoveled onto them. As a whole, they believe that the absolute devotion will one day be rewarded, though this is not likely the case.

Cruel Hearts. Abused by their betters coachmen go out of their way to abuse those they consider lesser in return. They regularly bully common fey, resorting to physical violence to get what they want. Cleft coachmen treat mortals even worse, attacking them with sadistic glee. They throw half-dead victims to thunderchargers to devour or drag victims behind their reaping coaches until only scraps of meat remain.

Animal Lovers. The hatred of living things does not extend to the thunderchargers. Coachmen treat the insectoid steeds with a parental air, doting on their every need and ensuring they are not driven too hard. When a beloved charger perishes they are beside themselves with grief and cure some of its hide to add to their whips as a memento. This tenderness extends to nearly all beasts, and thus cleft coachmen loathe trophy hunters like no others.

Cleft Coachman

Medium Fey, neutral evil

Armor Class 16 (studded leather armor)

Hit Points 60 (8d8 + 24)

Speed 30ft

Str 13 Dex 17 Con 16 Int 10 Wis 13 Cha 16

Skills Animal Handling +5

Condition Immunities blinded, deafened

Damage Immunities thunder

Damage Resistances lightning

Senses darkvision 120ft, passive Perception 11

Languages understands sylvan, but cannot speak.

Challenge 3 (700 XP)

Innate Spellcasting.

The cleft coachman spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells.

At will: Light, Mage Hand, Mending, Message, Minor Illusion (disguising a thundercharger as a normal horse only) Unseen Servant

3/day each: Guiding Bolt

Actions

Multiattack:

The cleft coachman makes two attacks as one action.

Whip:

Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 5 (1d4+3) slashing damage plus 9 (2d8) thunder damage, and the creature must make a DC 16 Constitution save or be deafened for 1 minute.

Cackling Stomp (Recharge 5-6):

All creatures within 10ft of the cleft coachman must make a DC 13 Constitution save or take 18 (4d8) lightning damage and be blinded for 1 minute. On success creatures take half as much damage and are not blinded.

Reaping Coaches.

Not every waning noble wishes to ride in the saddle so lavish coaches have been designed for those of delicate tastes. These gilded vehicles, supported with polished bone, are specifically designed with the thundercharger’s innate abilities in mind. A pair of thunderchargers can booming gallop in unison and take the carriage along with them. In addition, reaping coaches are immune to thunder damage and extend this trait to those riding inside it. Likewise, within the conveyance creatures cannot be blinded or deafened by effects from outside it.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...