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The Living Temple of Enuk'lun




Propelled by four massive legs this towering ziggurat lurches across the landscape smashing any obstacle, natural or man-made, in its path. Cast from bone-white stone the hatches of a long-dead language scar the railings of mammoth steps. The heads of crushed icons from across the world and throughout history adorn its corner terraces, inner spaced with black-iron statues of a grim-faced clergy. Borne on eddies of crackling, blue magic a stone visage floats above the ziggurat's zenith. Forever cast with an expression of condemnation this is the face of the sorcerer-king Enuk'lun. Arcane might pulses in its eyes, eager to eradicate the heresy of divinity.

God Smasher. The Living Temple of Enuk'lun serves two purposes. First, the ancient structure keeps the memory of the sorcerer-king alive untold generations after his demise. Second, to erase all faiths which do not venerate Enuk'lun above all others. In dim eons past, the sorcerer king's empire ranged wide and far. Yet, Enuk'lun was a mortal man and it is said the primordial gods themselves stymied his ambitions. Outraged by the divine interference Enuk'lin decreed that the gods were weak pretenders, afraid to face a man of his glory and power, and outlawed all religion within his borders under penalty of death. He preached that humanity alone had the true power to shape the world, and he set out to prove it. The juggernaut he constructed, his Living Temple, sought out holy sites within his domains, no matter how small, and reduced them to rubble. The artifact supplicants and acolytes of the temple gathered the heads of gods' statues and mounted them on the ziggurat. After the sorcerer-king's death, his empire collapsed by the Living Temple continued its work. It is said that Enuk'lun's corpse lays at the heart of the Living Temple, his bottomless pride providing its power source.


The Living Temple of Enuk'lun

Gargantuan Construct, lawful evil

Armor Class 18 (natural armor)

Hit Points 312 (25d10 + 175)

Speed 50ft

Str 28 Dex 10 Con 24 Int 3 Wis 22 Cha 1

Saves Str +15, Con +13 Wis +11

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Resistances cold, fire, lightning

Senses darkvision 120ft, passive Perception 14

Languages -

Challenge 20 (25,000 XP)

Alien Awareness:

The Living Temple of Enuk'lun senses the presence of any creature on, or inside of it and its exact location.

Immutable Form:

The Living Temple of Enuk'lun is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day):

If the Living Temple of Enuk'lun fails a saving throw, it can choose to succeed instead.

Siege Monster:

The Living Temple of Enuk'lun deals double damage to objects and structures.

Magic Weapons:

The Living Temple of Enuk'lun's weapon attacks are magical.

Trampling Charge:

If the Living Temple moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 23 Strength saving throw or be knocked prone. If the target is prone, the Living Temple can make one slam attack against it as a bonus action.

Actions

Multiattack

The Living Temple of Enuk'lun makes two slam attacks and one Gaze of Enuk'lun as one action.

Slam:

Melee Weapon Attack: +15 to hit, reach 20ft., one target. Hit: 25 (3d10+9) bludgeoning damage

Gaze of Enuk'lun:

Ranged Magic Attack: +12 to hit, reach 120ft., one target. Hit: 28 (4d10+6) force Damage

Tolling of Enuk'lun (Recharge 5-6)

The bells of the living temple sound and doom the unfaithful. All targets within 20ft of the Living Temple of must make a DC 21 Constitution saving throw, taking 70(20d6) thunder damage and being deafened on failure. On success, a creature takes half as much damage and is not deafened.

Supplicants and Acolytes of the Living Temple are immune to this effect.

Legendary Actions

The Living Temple of Enuk'lun can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Living Temple of Enuk'lun regains spent legendary actions at the start of its turn.

Attack (1 point): The Living Temple of Enuk'lun makes an attack action, either a Slam or a Gaze of Enuk'lun.

Supplicant of Enuk'lun (1 point): The Living Temple of Enuk'lun activates a Supplicant (Earth Elemental) which appears in any empty space adjacent to the Living Temple. The Living Temple may only have 5 Supplicants active at one time.

Acolyte of Enuk'lun (2 points): The Living Temple of Enuk'lun activates an Acolyte (Iron Golem) which appears in any empty space adjacent to the Living Temple. The Living Temple may only have 3 Acolytes active at one time.

Judgement of Enuk'lun (2 points): All non-construct creatures on or within the Living Temple must make a DC 20 Constitution save taking 28 (8d6) necrotic damage on failure, or half that much damage on a success. Creatures reduced to 0 hit points by the Judgement of Enuk'lun die and are reduced to dust.



Magic Item: Mask of Enuk'Lun

Cast to match the face of the sorcerer-king these golden masks were passed out to Enuk'lun's mortal priests. So great was Enul'lun's vanity that his clergy erased their very identities to pay him homage. First and foremost, a Mask of Enuk'lun protects a wearer from some of the Living Temple's effects, this includes the Tolling of Enuk'lun and the Judgement of Enuk'lun. In addition, the Acolyte and Supplicants of the Living Temple will not attack a bearer of the mask until the bearer takes hostile action toward them. Once attuned to the mask the wearer gains advantage on Wisdom and Charisma saves. Masks of Enuk'lun are quite rare, only a handful lasting through the centuries. Most often they are found by misanthropes drawn to Enuk'lun's extreme humanist stance, or hereditary lines descended from the sorcerer-king or his priests.

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