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Swarm of Moongrit




Moongrit’s name comes from its luminescent, silvery quality only visible at night. Unfortunately, nighttime is when the cloud of minuscule elementals becomes active and scour the countryside leaving destruction and the undead in their wake. As the sun rises the chaotic precipitates gently drift to the ground, looking like an unassuming patch of white sand. However, it is not the night and day cycle which dictates a swarm of moongrit’s state but rather a lack of sunlight as many a hapless dungeon delver has learned.

Lich’s Miscreation: Legend holds that an astrologer turned lich created the moongrit to propagate his undead host. This holds a ring of truth given the swarm’s dormant state under sunlight. Even more so when one considers the grisly fate of creatures killed by the sand-blasting cloud; their gleaming skeletons invariably rise to torment the living.

Swarm of Moongrit

Large swarm of tiny elementals, unaligned

Armor Class 14 (natural armor)

Hit Points 74 (12d8+24)

Speed 0ft

Flight 30ft (hover)

Str 13 Dex 16 Con 14 Int 2 Wis 7 Cha 4

Damage Immunities Poison Damage Reistances bludgeoning, piercing, slashing

Condition Immunities harmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses darkvision 60ft, tremorsense 60ft, passive Perception 8

Languages -

Challenge 3 (700 XP)

Blinding Sand

Any creature that begins its turn in the same square as a moongrit swarm succeed on a DC 13 Constitution save or be blinded until the beginning of its next turn.

False Appearance

During the day the swarm of moongrit is indistinguishable from a normal collection of white sand.

Sunlight Dormancy

while in direct sunlight the swarm of moongrit gains the paralyzed condition.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny elemental. The swarm can't regain hit points or gain temporary hit points.

Actions

Scour

Melee Weapon Attack: +6 to hit, reach 0 ft., all targets in the swarm's space. Hit: 20 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half of its hit points or fewer. If a creature is reduced to 0 hit points by a scour attack it dies and is rapidly stripped to the bone over the course of 1d6 rounds at which point it rises as a skeleton.

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