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Rusted Scyther




While usually an important implement at harvest-time scythes have been converted to weapons of war throughout history. A devious artificer has pushed this to the next level, investing a scythe with malignant life and turning them into terrifying skirmishers. The haft of a rusted scyther is pock-marked with rot, it’s rune-etched blade corroded. The animated weapon drifts silently through the air, striking when least expected, and leaving hacked and bleeding bodies in its wake.

Black Thumb. Instead of harvesting crops, a rusted scyther goes out of its way to destroy them. Imprinted with a hatred for all things green the animated weapon sets out to destroy the enemy’s food supply. The starving masses are much easier to fight and subjugate. To this end, the floating scythes will use their blight ability on crops and forest regions. There is a 50% chance that a scyther has already used some or all of its innate spells for the day on this purpose.

Toxic Rust. The former half of the weapon’s name stems from the red contamination seeping from its blade. First stolen from the blades of fallen devils the rust is then cultivated on torture tools before being transferred to the scyther’s head. Even a scratch from the weapon causes a victim’s body to weep blood and for gangrene to rapidly set in. Many have survived the onslaught of a rusted scyther only to pass in agony to its contagion .

Rusted Scyther

Medium Construct, unaligned

Armor Class 16 (natural armor)

Hit Points 152(16d10+64)

Speed 0ft

Fly 60ft (hover)

Str 10 Dex 22 Con 18 Int 6 Wis 12 Cha 3

Damage Immunities bludgeoning, piercing and slashing damage from nonmagical weapons that aren't adamantine, lightning, thunder, poison

Condition Immunities poisoned, charmed, exhaustion, frightened, paralyzed, petrified, prone

Senses blindsight 10ft, passive Perception 11

Languages understands common, sylvan

Challenge 14 (11500 XP)

Immutable Form.

The rusted scyther is immune to any spell or effect that would alter its form.

Innate Spellcasting.

The rusted scyther's spellcasting ability is Constitution (spell save DC 17). The rusted scyther can innately cast the following spells, requiring no material components:

3/day each: Blight

Magic Resistance.

The rusted scyther has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The rusted scyther's weapon attacks are magical.

Reap.

Once per round if the rusted scyther hits on an attack against a target that has not acted in combat yet, is surprised, restrained or paralyzed it deals an additional 28 (8d6) slashing damage.

Actions

Multiattack

The rusted scyther makes four attacks as one action.

Scythe

Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 16 (4d4+6) slashing damage. The creature must make a DC 17 Constitution save or be infected with Slimy Doom. The creature begin to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

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