Skip to main content

Rusted Scyther




While usually an important implement at harvest-time scythes have been converted to weapons of war throughout history. A devious artificer has pushed this to the next level, investing a scythe with malignant life and turning them into terrifying skirmishers. The haft of a rusted scyther is pock-marked with rot, it’s rune-etched blade corroded. The animated weapon drifts silently through the air, striking when least expected, and leaving hacked and bleeding bodies in its wake.

Black Thumb. Instead of harvesting crops, a rusted scyther goes out of its way to destroy them. Imprinted with a hatred for all things green the animated weapon sets out to destroy the enemy’s food supply. The starving masses are much easier to fight and subjugate. To this end, the floating scythes will use their blight ability on crops and forest regions. There is a 50% chance that a scyther has already used some or all of its innate spells for the day on this purpose.

Toxic Rust. The former half of the weapon’s name stems from the red contamination seeping from its blade. First stolen from the blades of fallen devils the rust is then cultivated on torture tools before being transferred to the scyther’s head. Even a scratch from the weapon causes a victim’s body to weep blood and for gangrene to rapidly set in. Many have survived the onslaught of a rusted scyther only to pass in agony to its contagion .

Rusted Scyther

Medium Construct, unaligned

Armor Class 16 (natural armor)

Hit Points 152(16d10+64)

Speed 0ft

Fly 60ft (hover)

Str 10 Dex 22 Con 18 Int 6 Wis 12 Cha 3

Damage Immunities bludgeoning, piercing and slashing damage from nonmagical weapons that aren't adamantine, lightning, thunder, poison

Condition Immunities poisoned, charmed, exhaustion, frightened, paralyzed, petrified, prone

Senses blindsight 10ft, passive Perception 11

Languages understands common, sylvan

Challenge 14 (11500 XP)

Immutable Form.

The rusted scyther is immune to any spell or effect that would alter its form.

Innate Spellcasting.

The rusted scyther's spellcasting ability is Constitution (spell save DC 17). The rusted scyther can innately cast the following spells, requiring no material components:

3/day each: Blight

Magic Resistance.

The rusted scyther has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The rusted scyther's weapon attacks are magical.

Reap.

Once per round if the rusted scyther hits on an attack against a target that has not acted in combat yet, is surprised, restrained or paralyzed it deals an additional 28 (8d6) slashing damage.

Actions

Multiattack

The rusted scyther makes four attacks as one action.

Scythe

Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 16 (4d4+6) slashing damage. The creature must make a DC 17 Constitution save or be infected with Slimy Doom. The creature begin to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...