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Inkhorn




Caught somewhere between fungus and fern, an inkhorn reminds most of a drawing of a plant with the bottom ruined when the inkwell spilled. Thick, black residue weeps from each leaf’s bottom, runs down the stem, and collects along the festering roots and spores below. Most fail to notice this runoff is actually metabolized blood, harvested by the inkhorn’s thorns and then dripped fed to its exposed innards.

Lurking Predators. Common in city gutters and rookeries, feeding of beggars, drunks and the like inkhorns also lurk within dank caverns and deep forests. They prefer anywhere dim and where easy prey wanders by. When a warm-blooded animal wanders to close the inkhorn oozes magical darkness to confuse the creature. Unaffected by darkness the inkhorn besets its pray, beating it with veins and then burying the corpse under its fungal roots.

Inkhorn

Medium plant, unaligned

Armor Class 12 (natural armor)

Hit Points 51 (6d12+12)

Speed 30ft

Str 15 Dex 8 Con 15 Int 2 Wis 10 Cha 3

Condition Immunities blinded, prone

Senses blindsight 60ft.- blind beyond, passive Perception 10

Languages -

Challenge 2 (450 XP)

Innate Spellcasting.

The inkhorn is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). It requires no material components to cast its spells

At will: Darkness

Actions

Multiattack

The inkhorn makes 2 vine lash attacks per action.

Vinelash

Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 9 (2d6+2) bludgeoniong damage

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