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Hob Mob (Swarm)




A collection of pointed caps, gossamer clothes, and dour faces the rabble of tiny fey doesn’t strike most as intimidating at first. In fact, the collection usually stays out of sight as they do small favors for a family or community that offers them the proper gifts and respect. A motley of genders, colors, and shapes the hobs all claim to be part of the same family. Most are a light red, brown, or green skin hue and have some exaggerated features such as oversized noses or eyes. Despite their misshapen and often comical appearances, every hob considers themselves the pinnacle of beauty.

Proud Crofters. Once the mob feels their honor slighted or assistance unappreciated they become methodically vicious in making their displeasure known. Usually, this starts with minor vandalism; items once repaired turn up broken, and local animals display distress or go missing altogether after being driven off by the fey. If the locals ignore these warnings or refuse to make amends then the tiny pitchforks, torches, hammers, and saws come out. The hob mob attacks lone people at first, then terrorize families, before rampaging throughout the area.

Hob Mob

Medium swarm of tiny fey, lawful nuetral

Armor Class 14 (natural armor)

Hit Points 53 (10d8+10)

Speed 30ft

Str 12 Dex 18 Con 12 Int 10 Wis 14 Cha 7

Skills: 2 tool proficiences, Stealth +7

Damage Reistances bludgeoning, piercing, slashing; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 120ft, passive Perception 12

Languages common, elvish, sylvan

Challenge 3 (700 XP)

Cloud of Crofters

A hob mob is considered to be proficient and have expertise in two types of tools. In addition, they always have whatever materials and implements they need to use these tools.

Innate Spellcasting

The hob mobs's spellcasting ability is Wisdom (spell save DC 12). The swarm can innately cast the following spells, requiring no material components:

At will: mending

3/day each: bane, bless, faerie fire

1/day each: aid, crown of madness, invisibility, shatter

Siege Monster

The hob mob deals double damage to objects and structures.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hit points or gain temporary hit points.

Actions

Mob Violence

Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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