Skip to main content

Gallows Walker




Very few methods of dying are as visually horrifying as a hanging, yet at the same time alluring to mortals because of its ties to justice. Often commons crowd around an execution, jeering the accuse and being wears from roaming hawkers. Expert necromancers can take this psychic frenzy and imbue the execution berth with necrotic energy. It tears free from its moorings and seeks a permanent audience. In appearance, the gallows walker resembles a wooden spider with an asymmetrical distribution of legs. However, it still moves with alien alacrity despite its misshapen hulk. Its railing and nooses jut from the front rather like the lantern of an angler fish.

Spectral Sinkhole. When a gallows walker chokes the life out of the victim it also steals their soul. The construct’s grim decorations, hanging corpses, allow it to press the trapped specters into service. A swarm of wailing spirits with broken necks swirl around the walker as it stalks across fallow fields sewing even greater terror. The specters bound to the gallows walker are only freed when their hanging bodies are destroyed.

Gallows Walker

Large Construct, chaotic evil

Armor Class 17 (natural armor)

Hit Points 172(15d10+90)

Speed 30ft

Str 20 Dex 16 Con 22 Int 6 Wis 10 Cha 3

Damage Immunities bludgeoning, piercing and slashing damage from nonmagical weapons that aren't adamantine, poison

Condition Immunities poisoned, charmed, exhaustion, frightened, paralyzed, petrified

Senses passive Perception 10

Languages understands common, sylvan

Challenge 10 (5900 XP)

Immutable Form.

The gallows walker is immune to any spell or effect that would alter its form.

Nooses.

The Gallow Walker can have up to six nooses at a time. Each noose can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage, vulnerability to fire damage). Destroying a noose deals no damage to the Gallow Walker, which can extrude a replacement noose on its next turn. A noose can also be broken if a creature takes an action and succeeds on a DC 17 Strength check against it.

The Condemned

As long as a corpse of a creature strangled by the Gallow Walker hangs from one of its nooses the creature's specter is bound to the Gallow Walker. Bound specters which are slain regain all hit points at the next sunset as long as the Gallow Walker is still alive and the specter's corpse still hangs from a noose. If the specter's corpse is removed from the noose or that noose is destroyed the specter is slain. Each bound wraith lowers the number of nooses the Gallow Walker has available by one.

Actions

Multiattack

he Gallow Walker makes 3 Noose attacks if Nooses are available, a Reel action, and 1 Smash attack as one action.

Noose

Melee Weapon Attack: +7 to hit, reach 20ft, one target. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the gallows walker can't use the same noose on another target. The target begins suffocating as it is choked by the noose. See suffocation rules. A creature who dies due to this suffocation returns as a specter bound to the gallows walker at the next sunset.

Reel

The gallows walker pulls a creature grappled by it up to 10 feet straight toward it.

Slam

Melee Weapon Attack: +9 to hit, reach 5ft, one target.Hit:14 (2d8+5) bludgeoning damage.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...