Skip to main content

Creeping Carpet (Swarm)




Mistaking a creeping carpet swarm for ivy and like plants is easy to do. After all, this carnivorous colony is distantly related to such vines. However, a skilled survivalist can distinguish a creeping carpet first by its serrated leaves, and then by the ruddy root clusters at the base of each stem. On the other hand, a hapless traveler staying overnight in a ruin infested with a creepy carpet swarm will likely not know the danger they are in until it is too late.

Messy Eater: Unlike other predatory plants the vines of a creeping carpet swarm do not simply entrap their prey and bath them in caustic juices. The vicious tangle is much more proactive. After constricting a potential meal the individual plants work together to crush the life from it. Then the serrated leaves saw into its body, drawn back and forth like a sawblade by the swarm’s writhing motion. The creeping carpet pushes and pulls until it tears the corpse apart. These smaller chunks are easier to hide away at the swarm’s core where the vines’ blood-stained roots bore into the meat and draw sustenance as it putrefies.

Creeping Carpet

Medium swarm of tiny plants, unaligned

Armor Class 13

Hit Points 36 (8d8+8)

Speed 30ft

Climb 30ft (hover)

Str 13 Dex 16 Con 13 Int 2 Wis 7 Cha 4

Damage Reistances bludgeoning, piercing, slashing

Damage Vulnerabilities fire

Condition Immunities harmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 60ft, passive Perception 8

Languages -

Challenge 1 (200 XP)

False Appearance

While the plant remains motionless, it is indistinguishable from a normal collection of vines.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny plant. The swarm can't regain hit points or gain temporary hit points.

Actions

Constrict

Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) bludgeoning damage if the swarm has half of its hit points or fewer, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the swarm can't constrict another target. At the beginning of each of the creeping carpet's turns the creature it has grappled automatically takes 14 (4d6) bludgeoning damage.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...