Skip to main content

Alluvium Slime Breaker




Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data.


Shock troops for the alluvium, slime breakers make surprisingly little noise as they move despite being encased in full plate armor. The alchemically treated plates smoothly glide against one another, constantly greased by the anathema’s secretions. Some sections of the protection are replaced with plates of a sea-glass like gristle bestowed by an eldritch coagulant. The massive blade the slime breaker carries is crafted from the same grisly material. Not a trace of the soldier’s skin, or lack thereof, is exposed.


Sinkhole. At the center of a slime breaker's congealed core floats a shard of an eldritch coagulant's alien plasmoid. This necrotic font not only bolsters the shock troop's strength, but it also leeches off any mystical healing nearby. While this theft doesn't dampen the effectiveness of such spells foes quickly discover that healing their companions likewise stitches the slime breaker back together. Likewise, an alluvium colony will sometimes contract clerics during times of war, turning a squad of slime breakers into a truly frightening, relentless indeed.


Seaglass Blade. Constructed from an eldritch coagulant's foul 'skin' this greatsword appears to be made out of blue-green sea glass while being as hard as steel. However, light doesn't properly refract through the weapon as one might expect. Instead, the elegant weapon is filled with sediment. Within the cloudy mixture writhes an amorphous blot; an ensorcelled grey ooze. Whenever the slime breaker inflicts grievous harm on an enemy or slays it outright, a portion of the ooze weeps from the weapon and feeds off of the agony becoming a new creature.

Slime Breaker

Medium Humanoid, lawful evil

Armor Class 18 (platemail)

Hit Points 136 (16d8+64)

Speed 30ft

Str 16 Dex 10 Con 18 Int 13 Wis 12 Cha 10

Skills. Athletics +5, Perception +2

Damage Immunities acid

Damage Resistances slashing, cold

Condition Immunities exhaustion

Senses darkvision 60ft, passive Perception 13

Languages Common

Challenge 5 (1800 XP)

Amphibious

The slime breaker can breath both air and water.

Charge

If the slime breaker moves at least 20 ft. straight toward a target and then hits it with a seaglass sword Attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sinkhole

Whenever a magic effect heals a creature within 30ft of the slime breaker the alluvium leeches off of that energy. The slime breaker regains 10 hit points immediately after the magic effect occurs..

Actions

Multiatack

The slime breaker makes two seaglass sword attacks.

Seaglass Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11(2d6+3) piercing damage. In addition, if a slime breaker reduces a creature to 0 hit points with this attack or scores a critical hit it spawns a grey ooze in that creature's square and under the slime breaker's command.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...