Skip to main content

Alluvium Silt Guard




Now a slime in the shape of a human an alluvium looks like it should fall apart at any moment. Beneath translucent skin a few connecting strands of grey muscle amid sea glass colored bones flex and twitch whenever the thing moves. Bloodshot eyes are held in place by piercing bone spurs with a thin film of ooze over them to keep from drying out. Intestines writhe below the organs like an agitated jellyfish. The rest of the semi-solid gel where meat once was resembles murky water. Patches of cilia sprout from the surface on the creature’s shoulders and sides, drinking in strange sensory data.

The silt guard wears a burnished breastplate under a slick, leather greatcoat. While it wears armored boots and gloves the alluvium’s midsection is bare, displaying its gruesome core. It wears a helmet that includes a stylized half-mask with overly-exaggerated cheeks nose. In battle, a silt guard uses a pike of black iron and acid scorched wood. The creature can spit acid on command and under duress vomit a conical stream.

Silt Guard

Medium Humanoid, neutral evil

Armor Class 14 (breastplate)

Hit Points 58 (9d8+18)

Speed 30ft

Str 16 Dex 10 Con 14 Int 10 Wis 11 Cha 8

Skills. Athletics +5, Perception +2

Damage Immunities acid

Condition Immunities exhaustion

Senses darkvision 60ft, passive Perception 12

Languages Common

Challenge 3 (700 XP)

Amphibious​.

The silt guard can breath both air and water.

Actions

Multiattack.

The silt guard makes two pike attacks as one action.

Pike.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7(1d8+3) piercing damage.

Spit Acid.

Ranged Weapon Attack: +3 to hit, reach 15/30 ft., one target. Hit: 6(1d10+1) acid damage.

Ooze Spew (Recharge 6).

All creatures within a 15-foot cone must make a DC 12 Con saving throw or take 21 (6d6) acid damage on a failed save, half-damage on a successful save. .

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...