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Immol




Born at the death of the first star, the Immol strain of elementals are a strange and hateful sort. They seek to consume as they no longer create, to take life as they no longer give it. Still, there are those mortals who come to worship these entities and call them forth to the material plane.


The Immol manifests as a four-sided fractal shape of flame roughly the size of a human being. Two of the points form flaming pincers, though it can shrink one set to grow another depending on the vector of attack. Off center sits a black space that could be considered a mouth for this is where the Immol speaks and spits flame from. When an Immol dies, it explodes in consuming fire that if extinguishes enough life, restores the malignant elemental.

Immol

Medium Elemental, chaotic evil

Armor Class 12 (natural armor)

52 (7d8 + 21)

Speed 30 ft

Fly 40 ft

Str 15 Dex 11 Con 17 Int 6 Wis 11 Cha 7

Damage Immunities fire, poison

Condition Immunities exhaustion, petrified, poisoned

Sensesdarkvision 60 ft., passive Perception 10

Languages Ignan

Challenge 2 (450 XP)

Dead Star Burst (1/long rest).

When the immol dies, it explodes in a burst of fire. Each creature within 5 ft. of it must make a DC 12 Dexterity saving throw, taking 10(3D6) fire damage on a failed save, or half as much damage on a successful one. If any creatures are reduced to 0 hit points due to this death burst, the immol may make a Constitution saving throw equal to 20 minus the number of creatures reduced to 0 hit points this way. If the immol succeeds it returns to life with 7 hit points.

Fire Eater.

Any time the elemental deals fire damage to a creature, it regains 3 hit points as long as it is not at 0 hit points.

Illumination.

The elemental sheds bright light in a 30-foot radius and dim light in an additional 10 ft.

Actions

Multiattack.

The immol makes two pincer attacks.

Pincer.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage.

Spit Flame.

Ranged Spell Attack: +2 to hit, range 60 ft., one target. Hit: 7 (2d6) Fire damage.

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